Thursday, March 12, 2015

They are finally doing it!  A game where you get weaker as you go on, instead of stronger...thereby intensifying the challenge as the game goes on...

This was an idea I heard about way back many years ago, when people were complaining that in JRPGs, the ending always feels flimsy because by the time you get to that point your character is this uber-powerful demigod and the final boss confrontation doesn't really feel like the climax of the conflict because you have all the tools available to you, everything.  (not really entirely true, but you get the idea)

It's also so interesting how big of a change it is to see that they are making the game progress from right to left...being so ingrained in games it just feels really unsettling and weird to start at the right side of the screen and walk left.  Super weird!!!

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