Wednesday, August 8, 2018

JaSmix 2018, Ludum Dare 42, More Tactics Ogre stuff

JaSmix 2018 was this past weekend, and was a great success!  Big thanks to everyone who came to the event, as well as the people who helped me make it all possible.  It was really satisfying to see all the planning and prep work that went into it pay off...it really looked like everybody was having a great time.  My classes went pretty alright too, all things considered!  Every time I teach I learn a little more, I think, about how to hold a workshop, keeping things going, and how to really convey and drill information down.  In any case, as I've written about before, my overall understanding of dance and partnering mechanics is a lot better than it used to be, so at the very least it's easier for me to drill down into what works and what doesn't and what are the important things to keep in mind and fix.

We had quite a good variety of workshops this year and I think 6 was a really good number to have!  Happy that that worked out since I have been conservative for the past 2 years with only 3 workshops each time.  Something that really struck me over the course of the day is just how much more comfortable and confident I have become with my own movement over the course of time.  That of course is mainly from social dancing, but also from glowsticking, and also my growth as a person too, perhaps.  It's really cool that social dance has provided a structure within which to practice and develop these things, I think.

Ever since last year I think, JaSmix has really become my most anticipated dance event of the year, haha, not really even close.  Viennese Ball of course is always really fun to see everybody and mingle, and Big Dance is great as a long-lived tradition that pulls out a good crowd of people, but I feel like JaSmix really focuses on social dance itself -- both improving and learning about it, and also having a lot of fun dancing to a night of great music.  There is a sort of very different energy when you're the one running an event, but at the same time it was intensely rewarding to see everyone out on the dance floor with such good energy.  Anyways, I'll definitely look forward to hosting it again next year.

And with that all squared away and in the books, the next thing to look towards is Ludum Dare 42!  Yeah...it's sort of one thing after another for me recently, haha.  Ludum Dare runs from Friday through Monday (this time with a new starting/ending time of 3:00PM instead of 6:00PM, which should be interesting), but I'll also be taking Thursday and Tuesday off, to give myself some much-needed respite and to recover from the craziness of LD and all that.  I still have some prep work to do for LD over the next two days -- setting up the project, testing a few things, making a post on the site, and of course the most important part: grocery shopping for snacks and food!  I really have no idea what will come out of LD this time; I'm sure we will work very hard on something, but I think it feels quite chill going into it since we don't really have any particular aspirations or goals going into the event.

Tactics Ogre has continued to keep me thoroughly occupied during train rides and such, which has been really great.  I ended up on the neutral route first, and am in the middle of chapter 3 at the moment.  I definitely have a good handful of units / classes which I have been completely ignoring, like a reptile whom I recruited and turned into a hoplite and then promptly proceeded to leave at level 1 and never use.  It's getting to be super overwhelming with the sheer number of classes and units, haha!  I also started recruiting a bunch of beast and dragon classes, but I decided to just focus on my Gryphon for now.  I've got that Gryphon up to level 10 after some light grinding, so that's great.  (my "core" classes are at lvl 14, with a handful of newer ones at 10-11)  Denam is still really kicking butt as a Ninja, haha.

Thursday, August 2, 2018

Ugh.  Starting yesterday, apps can no longer post to your FB profile, so automatic posting through services like IFTTT is a thing of the past now.  For me that means we're back to the dark ages where every time I make a blog post (like this one) I have to manually crosspost it to FB.  The silver lining is that now I'll just be making link posts, which means no more people just reading my posts on FB directly...you're gonna have to actually read it on this site itself, which is really what you ought to have been doing the whole time.  The automatic copy-paste onto FB broke all the formatting, linebreaks, and hyperlinks, so it was a wonder I even kept that enabled.


I was kind of overwhelmed and in the pits earlier this week, but I managed to hit bottom and am on my way up again, hooray.  We're getting all set for JaSmix on Saturday and the waltz workshop is coming along and coming together finally; I just have to make sure I can run through everything smoothly without wasting a bunch of time.

Tactics Ogre has been super fun and I've basically been spending all of my morning train rides playing it, whoops!  I just recruited 5 (!) more characters so I really don't know what I'm doing with so many people, haha...I have some new classes that are pretty low level (Dragoon, Warlock, Swordmaster, ...) so I might have to farm some EXP for them otherwise they'll forever be stuck underleveled.  I just got past a pretty tough rescue mission that took a number of tries (one where 3 units start dead and you need to use lifeline gem on them or win the whole battle before their timers expire), phew.

Denam (the main unit) right now is a ninja; he has good movement and speed and does really great double-attack damage against squishies like mages, and not bad damage against monsters either.
Then I've got a handful of frontline melee units -- warrior, knight, berserker, terror knight, which are all mostly interchangeable.  I have two archers, which have varying utility based on the targets (not very good at dealing damage to tanks).  A priest and a familiar, which have been pretty crucial in the harder missions for the healing they provide.  A wizard, who mainly just throws around dark magic damage, and then two spellblades (rune funcers) who can attack but also cast helpful supportive buffs.  That's essentially my main squad for now , but we'll see if I can get all the other classes up to snuff and see how they perform.

Thursday, July 26, 2018

Decadance Final Show Rehearsals

Lots of writing from me recently, I guess!


Tomorrow will be the 3rd day this week that I need to work from home in order to get to Decadance rehearsal on time.  Our show is this Saturday -- only two days away!  (tickets still available) It's been a weird mix of relaxing and stressing, as working from home is nice but the rehearsals are mentally tiring.  On the plus side, since I'm only doing 4-5 pieces they aren't so much physically tiring for me (thank you, past me!).

The show is really coming together now (and not a minute too soon), and I think it will be a really fun performance, and a fitting end to the group that has really done so many things over the years.  As I drove back from rehearsal tonight it really struck me how much this all reminds me of the old days of yore when I was in marching band.  The stress, the performing, the camaraderie, all of it.  Even though it's really tiring mentally, at the same time I'm actually really glad that I have this opportunity to relive a little bit of that feeling one more time.  And hey, as a plus side: I'm not part of the leadership this time!  So, no super stressing out for me, haha.

Let's hope for the best in getting through these next two days!

Art is Nourishment for Living

I have been watching a few, mm....how would you say...."heartfelt" (?) things recently.  I finished watching Uchuu Yori mo Tooi Basho (A Place Further than the Universe), and also watched Caracol Cruzando, (which my friend was an assistant animator for!).

A Place Further than the Universe was very slice of life, very heartwarming.  I think to me, now having watched through the entire thing, it didn't really feel like a story that was about one thing necessarily, just a slice of life / coming of age / journey story, more in general.  I think as a whole the show felt a little...unfocused because of that.  There were a couple of issues and/or themes that were revisited a number of times, like of course Shirase-san's feelings about her mother, but I think in comparison Hibike (my favorite love and gold standard for slice of life now) really drilled down into specific things in more depth, like different plot points that spanned several episodes, combined with very overarching character development, especially with Kumiko.  Ahh, Kumiko's arc throughout the whole show is really so amazing.  I really can't....ok, hold on, going to stop myself from just fangirling here.

Anyways, I think I expected more of that from Uchuu Yori mo Tooi Basho, so I think I got something a little different than what I anticipated.  But I did like some of the things they went through, especially the interactions between Hinata and Shirase, I think that was pretty real for me, seeing these two characters try to work it out despite having really different approaches to how they handle life.  I think that's something that's really important to be gained from these types of friendships, and also just in general spending time together with someone during trying situations.  Megumi and Kimari's relationship too, I felt that was really interesting.

I quite appreciated Shirase-san's relationship with her mother, I think it didn't really resolve in one concrete way or another, and was not heavy-handed, which I think is very real.  There were those few moments when Shirase really came face to face with her feelings, and those felt very real, I think.  Like the part where Shirase says she felt really "futsuu", almost too ordinary, about being in Antartica -- how she realized she didn't particularly feel anything super special, and was wondering how she felt about that, even though this was something she really wanted to achieve for so long.  But in the end when coming face to face with her feelings all over this time, it really hit hard.

I think it's really common to make stories about loss and the past that I just don't approve of how they get resolved, so it's nice to see yet another one that treats it with both the respect and the honesty that it does.  Shirase-san really shares quite some traits with me, like her "I'm just going to prove everybody wrong by working even harder" attitude, her combination of skill and clumsiness, competitive nature, and especially her dilligence in the way that she thinks about her goals and her past.  Despite that, her story surprisingly didn't feel like it was something I super related to, somehow.  I'm not sure why, really...I think it's quite subtle differences.  I think Shirase's story is about her chasing after her past, and needing to come to some sort of understanding about it, wanting to change things from the way they are.  Ultimately she needs to realize her own feelings -- not only the feelings she has, but also what feelings she would like to have towards the past.  I think it is less about her letting go or not letting go, or how she comes to terms with it, and perhaps more about figuring out what she feels, and how she would like to go on from there.  I don't know if what I'm saying makes sense or not.

But really the show is not about Shirase after all -- and I think it would be a quite different show if it were.  It's about a shared journey of these four girls, and I think it does that quite well.

Anyways, especially right now during some slightly stressful times for me, watching these things really reminds me of important things in life, about what I should not be taking for granted, and about people that are really important to me.  I think when you are just trudging step by step through the daily struggles of life, it is really important to have these stories and feelings in your life to remind you of really what is meaningful and what is not.  Because sometimes we would get too focused on putting one foot in front of the other again and again, and forget to look up at all of the beautiful things that are passing by all around us.

Monday, July 23, 2018

Happy times, yet stressful times.


I have certain been stressed over the past few days...no denying it, really.  The plus side is that even though there is stress, there is light in my life as well.

Our Decadance finale show is coming up in less than a week!  (tickets still available at https://decadance.yapsody.com/)  At this point I'm pretty grateful to past me that I only signed up for a small handful of pieces; it's a good amount for me to be performing.  Some of the rehearsals have been quite hectic so I am glad that I didn't bite off more than I can chew!  Apparently I am still stressed out about it though, because I definitely dreamed about being in the show / dress rehearsal last night with all sorts of things going wrong, agh.  I guess it didn't help that I was thinking about it a bit before bed, haha. *sweat*

JaSmix logistics are all done with, finally, so I can kick back and just look forward to enjoying the event!  ...and by that I mean stress out about the workshops I'm helping to teach.  It will be OK!...but it's hard to not fret about it until I am confident about exactly how I am going to cover everything.  It is going to be super fun though, especially the glowsticking one...actually all of our workshops this year should be really fun -- please come out and stop by! :D

I still have a little more tweaking to do for the setlist for that night -- mostly finding room to fit all the good stuff, lol.  But not so worried about that part, really.



Tactics Ogre: Let Us Cling Together!!!  I have started playing it in earnest, playing it on PSP.  Important note is that I am actually not playing the vanilla version of the game -- instead I'm playing it with the "One Vision" mod, which basically rebalances the entire game and comes pretty highly recommended from fans of the game.  For all zero of you who can actually understand it, a consolidated changelist can be found in the post at the top of this thread.  Note that I have never played Tactics Ogre before, so reading through the changelist meant pretty much nothing to me at the time, but it seemed to be a good idea and nobody really recommended NOT playing with the mod, so it was a no-brainer.  From what I can tell, it basically rebalances the classes in a major way -- archers used to be really overpowered in the original game, apparently, and some other classes like terror knights were close to useless.  There are a lot of skills and such that have been switched around, which is a bit confusing when trying to read up on strategy because many of the tips that apply to the original game may no longer apply.  But it's all new to me anyways, so it's pretty fun discovering what all the different classes are about and all.

Tactics Ogre: LUCT is...really complicated, lol.  I'm not sure how much more complicated it is because I'm playing with this new mod, but compared to FFT it has been a lot harder to wrap my head around just what I should be doing and how damage and stats and status effects work and all.  On the plus side, it has been really fun slowly learning about all of the workings of the game and getting my footing around everything.  The battles and unit management definitely have significantly different feel from FFT, and that was definitely disorienting at first.  Battles are much more large-scale and terrain and unit formation really matters quite a bit more -- which is pretty cool actually.  The battles do drag on for a bit longer in general but you do get the sense of a war of attrition which is kind of cool.  And yeah, building units is really quite different.  There's less of the whole FFT aspect of "build your own combos" which I think is a net loss, but it's still pretty interesting anyways and I'm sure I'm doing a ton of things wrong already haha.

Overall though I am really happy I started playing it; it seems like it will keep me engaged for quite a while since there is just so much stuff to explore.  Not only in terms of the mechanics, classes, equipment decisions (which are very nontrivial!), but also there are branching story paths which you can replay in a sort of newgame+ style sense, etc etc.  So, look forward to more updates as I learn my way around the game a bit more.



I'm finally starting to get the hang of Peach in Melee!  I'm still sloppy as all heck, but I can at least play neutral of some sort and I have been understanding some more key interactions and such.  She's really quite fun!  One thing that I realize I need to focus on is threatening more tricky grabs as different characters, so I think that should be my focus at the moment.  That includes just running up and raw dashgrabbing them as Peach, but also shinegrabs as spacies, and empty hop grabs as well as wavelanding onto platforms and grabbing.



This week will be perhaps a hectic week for me with all the stuff coming up.  But I am thankful for the light in my life.  Whether it is friends, or meowmies, or just some simple moments spent alone by myself.  These things will carry me through, I know.

Monday, July 16, 2018

Tuesday, July 10, 2018

For those of you who do not already know, Princess Kaguya is the film that has affected me more than any other, and has a special place in my heart for the meaning it has.  It is in a sense, a difficult movie to explain, how it affects me so deeply, and how it really feels like it reaches you to the core.  It also seems to be rather hit-or-miss with people; some really get it, others may not.  It's certainly been responsible for a lion's share of crying, in any case.


Somehow despite always saying that Princess Kaguya is not a movie I can watch lightly, I found myself watching it for the =fourth= time the other day.  I am really glad that I did, though.  This movie, more than perhaps anything else, really reminds me of what is important in life.  On this particular viewing, especially, not only did I feel sad in this indescribable, soul-crushing way, but I actually felt compelled to really take responsibility for those things that are important to me, and to do a better job, lest I keep running away from them forever.

There have been other works, of course, that make me feel similar things.  As cliche as it might be to some, Undertale really did make me think about....well, maybe not so much "being a better person", but rather, relations with others, developing friendships in different ways, and forgiveness.  And of course Brave really forced me to confront family issues -- issues that before then I was convinced had no nice solution...so I shoved them into the corner best I could, since I could not see how else to deal with them.

But Princess Kaguya really affected me over the past few days, it feels like.  That it put even daily life things into perspective, and I realized just how silly it was to worry about certain things, when there are so much more important things for me to think about.

Recently I think the things I have been thinking about the most are regaining my "former self" -- "being Timm[ie]" -- as well as the way I interact with others.

Regaining my self is something that is long overdue, I think.  But I think I'm really ready to try living up to it.  It is not something that can be flipped on and off like a switch, but rather an ethos to live my daily life by.  But I hope that I can think about what I have done with these fleeting days of my life, and think to myself, "yes, this is me, as I should be."

It is easy to think of yourself as the best, and to pretend, to act, that you are invincible.  But it is just as easy to think of yourself as the worst, and to act as though you have nothing to lose.  But neither is true.  Both are lies, and in the end they would still hurt you, just in different ways.  Not just through self-deprecation, but the denial of honesty and vulnerability, in the name of a false sense of humility.

The first step towards improvement is acknowledging that you need to improve, yes.  But the second step towards improvement is allowing yourself the grace to fail and learn.  To want to improve, not because you are tired and afraid of failing, but because you would like to learn.

It's something that I am only now really beginning to confront.  I'm really not sure why it suddenly became more important to me.  I think, after all is said and done, regaining my former sense of self is more important to me, of course.  But I really think it would be nice, to be able to truly communicate with others, honestly, and to help each other in this shared human condition.  Whether it be West Coast Swing, Melee, teaching, socializing, planning...just anything.  I hope that someday I might have the courage to put myself forward and say "This is me; all of me.  And I accept you, as I hope you will accept me."

A third Meowmie -- Butternut -- has been added to the family, though she has not properly "joined the pride", as we say, haha.  Together with the fat baby quails, it has become quite a lively place.  These Meowmies have really taught me immensely about life; it's really amazing.  Lavi, Kaya, Mocha, and Goodnight Meowmie...I really have started to think about and value things differently because of these cuties.  I used to always maintain a safe distance.  But I think finally I am ready to face the world without this shell of mine.

I'll always keep it safe with me, though.  Always.

Saturday, July 7, 2018

Mm, yes, it's time for another update.

After being "interesting", work is actually going fairly well for me at the moment, which is really nice, actually.  I'm grateful.

I've put FFTA to rest, haha.  I went through and finished off the main storyline missions (while doing random other missions here and there), and there's no real reason for me to go and complete any of the other content in the game, as I already outlined in my previous post.  A bit of a shame, really, but that means that it's time to move onto something like Tactics Ogre, or even Baldur's Gate 2 (lol!).  Or, I could always be good and actually just continue dev work on Rhythm Quest, too...

Finished up another song!  So that's good.  Always good to get things done...it is nourishment for my life, I think.

Speaking of trying to get things done, JaSmix planning continues!  I think we've got our workshop lineup set, and yesterday I basically finished putting together the set list.  Since last year I've forgotten just how exciting it is to play music at an event...I guess I just have strong feelings about what makes good dance music.  As for my own workshop planning, it's coming along...I hope I can do justice to what I am trying to cover.

I've finished watching Houseki no Kuni, which was pretty cool, though not overwhelmingly so.  That means it's time to get back to Sora yori mo Tooi Basho, which I sort of left hanging midway through (whoops).  I'm excited!

Life is...in an ok place.  I think the day-to-day grind is getting better, potentially even enough to not be called a "grind" anymore.  I definitely feel a sort of spiritual and emotional discontent, but that is not quite so uncommon after all.  There are still some deep issues that I still carry with me...and I don't mean the ones that I never want to let go of, either.  Being the person you really want to be is a slow process that takes time, failure, and the willingness to embrace that failure.

Thursday, June 28, 2018

FFTA vs FFT

Can't sleep...I guess I might as well try to be productive for once.  Maybe I can reclaim a little bit of those late night feelings from before, when I was more...myself.


Work is..."interesting".  (again lol)

Our date for JaSmix finally got confirmed, phew!  Now all I have to stress out about is the workshops.  orz...it never ends.  But I really do want the event to go well; it has really come to mean a lot to me I think.  Let's hope it all comes together.



An update is in order about Final Fantasy Tactics Advance!  I have been sinking quite a lot of time into this game (less than the save file shows though, because I've been making VERY liberal use of fast-forwarding)...

Probably the funnest part of these types of games for me is planning for the future and doing all this thinking about how I want my progression to go.  It's for that same reason that I love the character creation and stat distribution challenges in System Shock 2 so much.  So naturally, the first thing I did when it came to FFTA was to plan out how I wanted my core squad of 6 to go.

I'll get into my core squad in a second, but before that, I should talk about how I struggled for quite some time on just how I wanted to play FFTA -- namely, how much of a perfectionist I wanted to be.  I started off the game truly playing for perfection: I did some early game shenanigans and grinding clan levels without actually getting character levels (via abuse of the recruitment quests) to get the cinquedea for Steal: Ability purposes, and did save-state abuse to make sure I got core squad members with really good Speed stats (the most important stat in the game is speed).

Ideally if you're super playing for perfection you actually want most of your other non-core members to stay as low level as possible (e.g. having a whole clan of lvl 2 chars other than your main 6).  That's because new recruited characters join your party with your party's average char level, and if you want great stats, you want to level people up in the right jobs.  You can't get a lot of the secret characters until way later in the game, at which point your core squad will have a bunch of experience through battles.  So ideally you want to have a low average clan level despite that (via all these lvl 2 dumb characters) so that the secret characters will join your party at a low level.

So I filled out my squad with low-leveled characters.  But I think the most ridiculous thing is that I started trying to really maximize my core squad's stats by changing people's jobs to the best stat-growth jobs every time before they leveled up.  I kept that up for quite some time, and it gets even more complicated because you don't even have access to the best stat growth jobs at first, because you need to learn abilities from basic jobs to unlock them.  So you need to pick from the jobs that you have available to you that still have good stat growth.  Actually, if you wanted to REALLY be perfectionistic, for all the human characters you'd use Steal: Ability to learn the prereqs, and for the other classes you'd send them on repeatable dispatch missions to grind AP.

Ugh!  So that was getting to be a ton of effort, and the main problem was that I wasn't finding it worth it.  I think if I was replaying FFT again, then things would be a different story, because FFT is simply awesome, bar-none.  But through this second go at FFTA, I now realize just what makes FFTA lackluster in comparison:

1) This may seem trivial, but it's not: The interface for managing and purchasing equipment is way more awkward than in FFT.  There is no "automatically equip with best recommended equipment", and even the mechanism for comparing stat boosts is awkward (you have to hold the start button?).  Worst of all when you go to the store, there's no "fitting room" feature like in FFT where you can shop for and equip new items all in the same flow.  Instead you go to the buy page and if you are buying weapons, you scroll through this GINORMOUS list of all the purchasable weapons for EVERY class.  And if you want to know which class can use a particular weapon, you have to go through the weapon's description, and then press select to open yet another separate screen!  Ugh!
2) Laws are not a fun mechanic and don't add anything to the game, really (besides plot and story relevance).  There's basically no reason to ever break them and they are so narrow that it doesn't really affect combat in a significant way except punishing you when you forgot to check what laws are in effect.
3) Having ability learning tied to equipment is an interesting idea, but in practice it means choosing abilities to learn and go for is less interesting (because you often don't have access to the really good skills in the first place, so you have much fewer choices), and it also means you more or less choose equipment based on the abilities you want to learn, so the actual equipment stats and boosts don't matter as much anymore.
4) The job system honestly feels much weaker and the job abilities in general are not nearly as exciting.  There are definitely some interesting combos for sure, like a paladin (able to use good swords) with the hunt ability, which includes "sonic boom" which is an AoE ranged attack that uses your weapon damage.  But in general not a ton of synergy, and not even a ton of good tradeoffs in terms of the best support and reaction abilities.  There are no movement skills to learn either -- instead replaced by combo abilities, which are not really important at all.
5) The battles are generally a walk in the park -- completely opposite to FFT, where even with good character builds was challenging.  Which I guess is good because...
6) The mission system really is quite tedious at times.  Dispatch missions were really not an interesting segment of FFT and it feels like over half this game is dealing with those.  I guess it is nice that you can now walk around the map while avoiding random encounters...but the encounters in FFT =were= what made the game so enjoyable to play in the first place!  All of these different missions also means it's incredibly hard to keep track of what you need to be stealing in order to not miss anything (I already missed a weapon you need to steal).  To make things worse, you really DO need to make sure you are stealing the right gear, because having the right gear ALSO means being able to learn the right abilities!
7) Lack of cool special classes is also something that is being missed -- I know some in FFT were basically duds (looking at you, Rafa and Malak!), but it was super fun getting to play with Agrias, right?  And deciding how to build her as well.
8) The whole race system SEEMS like a cool idea, and it is...but in actuality, it means =less= versatility and way less possibilities for combining abilities between different classes.  In FFT some of the coolest characters were the ones that combined job traits from entirely different job trees -- for example a character that learned all of the Samurai abilities, but then turned into a Black Mage -- Samurai are down the fighter-type job tree, but their abilities use your MAtk stat.  Those abilities are normally pretty lackluster but all of a sudden if you're a black mage with tons of magic attack power, they become super amazing!  Then you also combine that with the Samurai's reaction ability to evade all physical attacks, and it's an awesome class, though it requires a bunch of effort.  And then there's other crazy things, like making Agrias into a Geomancer so that you can learn Attack Boost, which she can then use to great effect because it applies to her Holy Sword abilities.  With the race system in FFTA there are way less job choices for any given character, which just serves to reduce the possibilities of these kinds of crazy things.  Besides things like doublecast + summon, there really isn't that much that's super exciting.
9) Abilities in general are just not that interesting.  It feels like each class has only a few abilities that are any use at all, and a bunch of the abilities are the same but just with different elements.  In FFT we had things like the Monk kit, which had healing (chakra), revive, ranged damage (wave fist), and super ranged damage (earth fist).  Very cool, very versatile.  In FFTA all of the fighter classes for Human, Bangaa, AND Moogle are basically carbon copies, sometimes with literally the same effect (one ability that does extra damage at low accuracy and another that does small damage with high accuracy).  And then you get gunner, gladiator, etc etc that have "bolt sword, ice sword, fire sword" which all do the same thing.  Those would be super useful if elemental weaknesses were super prevalent, but they're not!  In FFT you used fire magic against undead skeletons, for example, because it was really effective against them.  But in FFTA there aren't as many situations where it's useful.

Anyways...DESPITE all that rambling, I'm actually having an ok time so far, now that I've given up on being a super perfectionist (now I'm just being "reasonable").  Basically, it doesn't make sense for me to try to be perfect if in the end I'm not going to care about the game a ton anyways...

So with that all said, here's my core squad:

Marche
Paladin
Ability: Hunt
Support: Concentrate
Reaction: Counter
As I mentioned, Paladin + Hunt is a pretty good combo as Sonic Boom is pretty great with the better swords.  Concentrate is (uninterestingly) probably the best support ability for physical classes (+50% accuracy boost), and counter is much the same.  See how uninteresting things are already?  It's worth noting that because you can't stat-manipulate Marche (the main character), he actually is the slowest of the core group and ends up having the worst stats...lol.

Human
Ninja
Ability: Blue Magic
Support: Concentrate
Reaction: Counter
Another human, another concentrate + counter combo.  Whoop de doo.  Blue magic is pretty versatile though, so that's cool.  Ninja actually doesn't give you any good A-skills at all (some very weak utility abilities), but this guy is a ninja because that's the best class to level in as a human.  He equips steal when need be (marche and the moogle do as well).

Viera
Assassin
Ability: Summon
Support: Concentrate
Reaction: Reflex
Assassins are supposed to be really good, so I wanted to have my Viera be an assassin (though I'm having second thoughts now, since doublecast + summon seems really tempting).  So far summon hasn't actually been super useful, although casting regen on everyone has been nice.  The problem is that none of the A-ability sets work very well with assassin.  Maybe doublecast is worth going for after all...

Bangaa
Templar
Ability: Spellblade Tech
Support: Weapon Atk+
Reaction: Counter
Again, this is pretty boring.  This guy is mainly a Templar so he can equip good weapons...Templar does get access to haste and some other nice abilities, but let's be honest, you really just want to run up to people and whack them.  Spellblade tech gives you some nice attacking abilities (fire sword, ice sword, etc), but again, it's really just an alternative attack.

Nu Mou
Sage
Ability: White Magic
Support: Turbo MP
Reaction: Reflex
Sage offers the best damage-dealing spells, which means black magic is kind of redundant, so I'm switching this guy to white magic instead maybe?

Moogle
Gunner
Ability: Charge
Support: Concentrate
Reaction: Counter
This is so you can have ultima charge with a long-ranged gun, which should be a fun combo....once his MP gets high enough so that he can actually cast it!

So yeah, in conclusion...FFT is amazing!  And we all understand now why FFTA isn't.

After this I may actually try out Tactics Ogre...it has a PSP port so I might whip out the very same PSP that I used to play FFT...

Thursday, June 21, 2018

On the plus side, my rash is healing...

On the other hand, I'm super sick.  Also allergies =(

myemie