Wednesday, December 25, 2024

I decided to give myself a little early xmas present and buy and play through Leap Year, by managore (Daniel Linssen).  I had my eye on it for a while, it being a puzzley platformer that is small and doesn't overstay its welcome.

It didn't disappoint!  Like I was fully expecting from managore, it's well designed, hits you with "aha" moments and stumbling blocks, and I was able to finish the entire game in 1.5 hours (ymmv).  It had a nice sense of progression and there was always something to tease out but not overwhelmingly so -- there was only one point at which I felt like I was "stuck" and had to re-evaluate what I had missed / hadn't yet explored.

I don't play a ton of puzzle platformers or a ton of puzzle games in general and it always astounds me how these things can be crafted so well, but I'm assuming that like anything else it comes with experience.  Just like level design is probably a skill that needs refinement, I think puzzle design, or "level puzzle design" is most likely like this too.  I don't really have that sense, only having dabbled in this sort of level design for a few games really (Colors of Your World being the most extensive).  But making a Rhythm Quest level is probably second nature to me at this point, or just making a song in general.

I tackled another level in the Augustus campaign, this time the fourth mission.  My final city looked like this:

I did good with this one!  Didn't need to restart my entire city from scratch, though I was getting a bit worried at times.  There were some silly mistakes made along the way -- the lower-left housing block had some food distribution issues in particular, and the reservoir on the left there is super awkward and only exists to provide water to the concrete makers (which I didn't even need after I finished my monuments).  The aqueducts connecting that reservoir actually completely cut off the southern farm block, which I didn't realize until later when I facepalmed and then made sure to just add a road going through them.

Turning all of the houses into grand insulae was juuuust enough to hit the prosperity rating on this mission, and it looks like 3 "double-size" housing blocks were the right amount to get the population to exceed 5000.  I'm worried about the next mission as the terrain is really challenging (lots of rivers and rocks everywhere) and I need an extra 500 people, as well as 70 prosperity instead of 65.  I'm looking forward to the challenge, though!

It's already going to be Christmas morning...time seems to have rolled along, but relatively peaceful.  And that's a good thing, probably, I think.  Taking some time to remember that we don't have to worry about everything so much.  Life is not "supposed to" be stressful.


Tuesday, December 24, 2024

It's been chill, but in a good way.

I'm a little low on vegetable supplies but been making do regardless.  Used some of those dried chilis we got from China today to cook Shui Zhu Yu.  Of course, the chilis I usually use are imported from there too, so it's not too different, but it was still a lovely fragrance after giving them a brief toast in oil.  I didn't use enough doubanjiang at first (I tend to underestimate it, I think I need to remember to overindex on it next time especially because I do the nontraditional thing and strain the broth before serving it so it's easier to eat), and I think next time I could probably look to amp up the sichuan peppercorn flavor more, but I managed to rescue it with some quick thinking, stir frying some of the paste in a separate skillet before adding it in to avoid clumping.

I've been taking a bit more time than expected to do bugfixes on the Rhythm Quest patch update that I put out, so I'm looking to take a step back from that now -- maybe at the very most, just do an end-of-year mailing list post and/or brief devlog.  I took some time over the past couple of days to put in some more work on the ALTTPR site -- this next upcoming update is going to be a huge one, when I get around to finishing it, as it's going to include all of the rooms in GT basement.  I've already done the left side entirely, so now I need to start working on the rooms on the right side (which, thankfully, there are less of).

In the meantime, I've started playing Caesar 3 again!  Or, Augustus v4, to be exact.  I started eyeing it again since I called it quits on MOO2, and I've been sucked in again and am loving it.

I've thought for a while that I would just play the vanilla Caesar 3 campaign again (again), on very hard, but this time with the addition of the Augustus v4 features, like cart depots and highways and all that.  Perhaps even trying to be really disciplined with how I approached each of the missions, maybe even recording segmented video playthroughs to show how you can approach them in my style.

But!  I decided to do something differently and I noticed on rereading the Augustus manual that they've got an entirely new custom campaign designed to be played with Augustus, using all of its fancy new features and custom scenario tooling.  So I've been going along with that, and having fun so far.

It's definitely a new sort of challenge; the maps are not generous at all, and so far there are all of these irregularly-shaped outcroppings and rocks everywhere that make it impossible to really put down big ideal-shaped housing blocks.  To my initial dismay, the campaign is designed to be played using a global labor pool, which I've never really used before when playing Caesar 3, as I think having to situate housing close to industries makes for more challenging and interesting housing block considerations.

But you can clearly see that the campaign is structured in a way that expects you to be using it (although it's stated that you =can= play ithout).  I cleared the first 2 levels without, but when I saw the map for the 3rd assignment I decided that enough was enough and I turned it on, since it seemed like there would be plenty of challenge even without that restriction.

And that was definitely true!  My first attempt at the map ended up failing after quite a bit of time spent on it -- I ran into a situation where I just didn't have enough people to power all of my industries/buildings, money was tight, my population was aging (meaning less workers), etc etc.  I had to start over, this time with a better plan in mind, and using bigger housing blocks with multiple fountains.  Besides the few boo-boos I made here and there (I think I ran out of money early on because I had forgot to actually fully connect one of my key industries for trade), it worked much, much better -- I never had =any= semblance of money issues, and though I had to squeeze in one more housing block than I anticipated, everything worked pretty well and I even got some residents living in small villas at the end.

Looking forward to spending some more time enjoying the rest of that campaign, for sure.  Did I end another year essentially alone again?  Yeah, I guess so, but I've made sure to carve out peace for myself -- peace which didn't exist a month ago, sadly -- and I'm finding a way to enjoy it, as I'm apt to do.

I've got another whole week off from work, I guess?  Xmas eve should be more chilling, maybe we'll do hot pot if we're feeling it, and then Xmas day I'll drive down south.  I'll be at one of the concerts this coming weekend and then hoping to watch Liz and the Blue Bird with the rest of them, which should be good as I've actually been meaning to revisit and recall that film; it's been too long.  Reminds me that it will probably be time to watch some more Kanon soon, as well.  (right now my casual watch material has just been more Initial D...)

Hope everyone is having an okay holiday season so far.


Monday, December 23, 2024

I've always had good experiences with maintaining my machines.  I mean I won't pretend I haven't had issues with them from time to time; either hardware related (like those bad usb-c cables), or software related, but in general, they serve me well and they serve me for a looooooong time.  My laptop is from around 2012 (same as my car...) and it's still carrying on just fine.  Admittedly I don't use it on a daily basis, but it's still running peppy as it can be and I still run all of my mac/iOS Rhythm Quest builds on it.

I've wondered at times what goes into it; like why do I seem to have friends who always talk about needing to replace their laptop that's taken a turn for the worse, or all that stuff.  Not even thinking about the older folks who have a billion shortcuts on their desktop and antivirus nags and all that, I mean my peers who are (ostensibly) just doing normal things (??).  Maybe even using their phones more than their computers at this point, who knows?

I thought back on this as I read a blog post the other day about how the ceaseless need for growth and short-term capitalistic shareholder profits has led everything everywhere in software and on the internet to devolve into a shoddy mess of predatory applications and systems that are all out to garner your engagement at the cost of pretty much everything else, including functionality and user experience.

I think there's been a sneaky, easy-to-miss shift in the space where before, you could keep yourself "safe" if you just knew what to avoid.  You know, don't click suspicious links, don't open spam emails, don't go looking to download those .exe files that claim to be "free photoshop" downloaded from a sketchy domain.  If you got a ton of popups and advertisements cropping up on your screen, it's probably because you were visiting some XXX site or clicked on some fake "download" button, yeah?

At some point things evolved and the predatory agents, adware, malware, intrusiveness started leaking into other parts of the ecosystem.  When you installed genuinely useful programs, they started asking if you wanted to also install this "free offer" to add "Ask Toolbar" to your system.  When you wanted to play your favorite game you had to do it through an online "launcher" program that showed you ads while it was patching your client.

Ironically enough, antivirus software was one of the first culprits I saw starting to become more and more intrusive.  "Overdue for scan now!" I saw it prompting on someone else's system.  Along with a big docked icon that prominently displayed its name on the taskbar.  You know, kinda like a big ad banner.

We began to see advertisements in new ways.  Not just banner ads that we scrolled through on sites, but now free mobile games had clickthrough ads.  Before long enough YouTube started introducing mandatory video ads, bringing us back to what we thought we'd escaped when we migrated off of cable TV.

But the thing is, things have shifted further and further now.  The predatory agents aren't "on the outside" anymore, they're literally bundled together with your system.  "Want to install Cortana from the Windows Store?" your system would ask.  "Sign in to unlock Windows".  It's not enough that I forked over however-many-hundred-dollars for this machine, of =course= it's not.  Apple wants me to register my email with them, so I can be engaged with their services.  Because they're not done with you once you buy their product.  No no no, that's just the beginning.  Use our cloud storage, use our payment system.  Sign up for a family plan!

Do you get what I'm saying?  The advertisements aren't from spyware or malware or some nefarious fake program you downloaded from a shady corner of the internet.  They are part of your =operating system=.  They're part of the service that you're using.

It's a different ballgame now.  The scale keeps on shifting and yet we keep on walking downhill, beholden to these services and applications, because "oh, that's just the way it is".  Is it really, though?  If you asked yourself in 2000, whether it would make sense to stop your music every 15 minutes to force you to listen to an ad, what do you think they'd say?  Do you think they'd pay $12 every month to stop those ads, or would they just look at you incredulously, because we already had a culture back then where we had 500 hand-curated DRM-free MP3s at our fingertips?

Your dating apps are engineered for engagement, gating interactions behind microtransactions.  Your code editor prompts you to try installing their AI solution.  =Google search=, supposedly the pioneer of featuring a clean "no-nonsense" interface, now shows you "helpful AI query answers" along with sponsored advertisements as the first few results.

It's not stopping here, either.  Nothing in your life is immune, not if they can help it.  Your car will show you recommendations for "trending restaurants" in your area.  When your internet service goes out, you'll still get ads while you navigate through Comcast's customer self-service flow.

There is a sort of arms-race going on and a lot of the time I take it for granted what it actually takes to stay ahead of the curve.  The last time I installed Windows 10 it was the LTSC version, which is "designed for specialized devices that require stability and minimal updates, such as kiosks and medical equipment."  I block and filter more and more content that websites try to throw at me.  I have more and more open-source solutions.

Sometimes you feel a bit of a culture shock moment if you're someone who regularly uses an ad blocker and then you go to or witness a setup that doesn't have any such thing.  All of a sudden you realize that there are people who are just living in a whole different experience than you are.

"And if I haven’t made it completely clear, this means that millions of people are likely using a laptop that’s burdensomely slow, and full of targeted advertisements and content baked into the operating system in a way that’s either impossible or difficult to remove. For millions of people — and it really could be tens of millions considering the ubiquity of these laptops in eCommerce stores alone — the experience of using the computer is both actively exploitative and incredibly slow. Even loading up MSN.com — the very first page you see when you open a web browser — immediately hits you with ads for eBay, QVC and QuickBooks, with icons that sometimes simply don’t load. "
I'm struggling to put into words any sort of big takeaway from all of these feelings and such, other than to be cognizant of how the digital world is these days and how different of an experience it can or can't be based on the way you navigate it.

You know those movie scenes where it shows some super-savy independent-yet-scruffy protagonist skillfully navigating the perils of some local outdoor market as you see countless tourists and unsuspecting victims get scammed, ripped off, or even pickpocketed?  Yeah.  That's sort of the image I want you to frame your interactions with the digital world from.  There are those who are actively getting totally conned, and there are those that are kind of passively getting ripped off because they just shrug and say "this is just how it is".  But then there are those people who understand that the corporations vendors are really out there to monetize and scam you and know how to "play the game", so to speak.

The more of your life you spend online the more important I feel like this sort of thing becomes.  I had a good friend who kept on complaining that they had way too many email subscriptions and notifications coming into their email inbox every day and I asked them "Do you ever bother just unsubscribing yourself using the link at the bottom of those messages?"  And they just blinked at me because this was just a totally new concept for them and they didn't realize that it was even a common practice to include something like that with an email.  Now, I'm not saying that that's the answer to everything (you can just use a disposable email address when you can get away with it), but it just goes to show you, right?

So just remember, the next time that you tell your friend to use Spotify to find music, or that they should try using dating apps because "that's how people do it these days" -- that all of these digital spaces are out to increase the time you spend on them at all costs, including actively getting in the way of what you were actually there to accomplish.

Looking at it again, I guess maybe all I did was poorly rehash the article that I linked to.

"In other words, internet users are perpetually thrown into a tornado of different corporate incentives, and the less economically stable or technologically savvy you are, the more likely you are to be at the mercy of them. Every experience is different, wants something, wants you to do something, and the less people know about why the more likely they are to — with good intentions — follow the paths laid out in front of them with little regard for what might be happening, in the same way people happily watch the same TV shows or listen to the same radio stations. 

Even if you’re technologically savvy, you’re still dealing with these problems — fresh installs of Windows on new laptops, avoiding certain websites because you’ve learned what the dodgy ones look like, not interacting with random people in your DMs because you know what a spam bot looks like, and so on. It’s not that you’re immune. It’s that you’re instinctually ducking and weaving around an internet and digital ecosystem that continually tries to interrupt you, batting away pop-ups and silencing notifications knowing that they want something from you — and I need you to realize that most people are not like you and are actively victimized by the tech ecosystem."

I'm probably (hopefully) just being cynical here, but the whole idea of "growth and increased engagements at all costs" (including making an inferior product) really gets hammered home when I think about just how many things you can attribute to it.  Why did your favorite website get a horrible redesign that made everything unintuitive?  Because they need to do something new to bring up their metrics.  Why did DDR World ship with terrible menu navigation?  Why did Link's Awakening get remade with the worse color schemes than on the original Game Boy?  Why do we keep getting shitty remakes of old games?  Is it to foster more artificial engagement with the same thing for longer?  Why did ThatGameCompany go from creating Journey to creating Sky, a game whose fans complain about constantly being prompted by limited-time events and cosmetics to grind for currency?  Isn't it obvious?

This is why we have such a strong contingent of people who enjoy playing old games -- it's because, despite everything, they're just better a lot of the time.  Or even when they aren't, they're at least free of this sort of stuff.

Save everything you can, because it's all going to go downhill, whether you like it or not.  That version of you from 2000 didn't think that they'd be watching mandatory ads in order to watch SOMEBODY ELSE play a video game (twitch), or listening to audio ads to listen to music (spotify), or paying money in order to MAYBE chat online with someone who may or may not be human (dating apps), but here we are.

Your cloud storage will play an ad for you as it fetches your data.  Your VR games will make you watch 3D ads before you can keep playing.  Uber's new rider agreement will have a clause where you agree to listen to your driver pitch you on various products.  Your generative AI pornography will offer you microtransactions.  Your flashlight will come with a phone app asking you to register with your email in order to unlock full integration.  And perhaps all the while you'll just say "that's just how it is".


Sunday, December 22, 2024

Alright, NOW I've had my fill of MOO2 for another couple years, I feel like.  Did another game, this time with the added quality of life features, and also custom modded it to have a really small map, so only like 11 star systems (for 8 players), which I think helps.  Less is more, I think, when it comes to these things.

I guess one boring thing that tends to happen when it comes to me playing against the AI is that I reason out that I get an advantage the longer I wait to come into conflict with the other races, because the further along we are in the game / tech tree, the more of a benefit I'll have accumulated with my decisions and everything.  Which isn't like necessarily true, population is really important and if you can just conquer a star system or two and take them for yourself, the extra populace and planets can really boost your empire, but especially in the early game, I'm just sitting there frantically trying to get my economy and tech going without building up any defenses until I really have to.  There is definitely a tradeoff there, I mean you DO want to just get all that stuff researched ASAP and it's a waste to start building a fleet if you don't need one, right?  And then you also run into the issue where early game beam ships are really useless compared to ships that use fighters or missiles.  Of course, a creative race gets fighters (usually non-creatives end up having to choose reinforced hull) so they've got a leg up there, but I've been trying to play non-creative recently as it's a little more interesting.

The other problem with attacking early is that colonizing new planets after wiping out the other race is slow, but conquering the other race via ground combat is also a drain on your economy as you need to produce and then upkeep the troop transport ships.

Well, at least all the building queue management was a lot easier with the key shortcuts, and for lategame battles I just fastforwarded everything.  I conquered most of the galaxy, tried to exchange tech with the Psilons for stuff I was missing, and then when I was ready and they finally got fed up with me, I went into the final war with them.  By that time I was just dilly-dallying in the end-game anyways so they already had stellar converters and all, which meant that I couldn't just trounce them like they were nothing.  But with enough ships to survive the initial turn, even their huge fleet fell.  Nice.

Anyways, that's quite enough of that.  Again, another few hours wasted, but I mean, when else but the holidays am I going to feel like that's an okay thing?  Getting in touch with good old video games isn't a bad thing during this time, right?

 

All that aside, today was an okay day.  I started it out feeling pretty ungrounded, but some white tea (and a bunch of other teas) helped with that, and then we had a nice dinner out.  I decided for Rhythm Quest to hold out and not release the song select menu yet; just going to do the difficulties update, though I did do some more work on song select anyways.  I'll try and get that released tomorrow...


Saturday, December 21, 2024

I gotta stop playing Master of Orion II, haha.  Despite having ostensibly experienced pretty much most things the game has to offer (??), more than once, something keeps me coming back.  The power fantasy of just building out an empire and seeing your ships decimate the AI fleets I guess is just tantalizing, researching the cool weapons and seeing them in action.  Beam weapons of course are the "coolest" and late-game they become absolutely awesome, but in this playthrough I went with a hybrid approach of small missile-launching ships and larger fighter bay-stocked carriers in the early game.  Fighter bays really are quite, quite strong in the early game, the problem is that you give up the Reinforced Hull upgrade in order to get them.  I didn't think much of it, but later on I definitely felt the fragility of my ships...

Anyways, it gave me something to enjoy about my day, despite it taking a long-ass time and being wrought with some of the tedium inherent in a 4X-style game.  Silly me didn't think to look until =after= I finished, and I only just now found that the 1.50 fanpatch mods add a number of quality-of-life features that would have made things really a whole lot better -- build queues that you can automatically apply (even to all planets), and also, increasing the speed of all combat animations so you can just fast-forward through them.  I was gonna say, I'll probably try not to revisit MOOII for a good while again, but mayyyybeeeee with these extra features it wouldn't actually be so bad.

Still, I have to wonder whether I'd have more fun playing some more Caesar III...

Well, I got some more Rhythm Quest work done at least, and some presents wrapped as well, so it's not like I did =nothing= the entire day besides play MOOII.  Tomorrow there's an event at Teance which should be nice, and then hopefully I can continue the Rhythm Quest work.  I'm pushing to release the new all-song-select menu, but even if I decide not to (and I might), the multiple difficulties update should be ready to go without too much further work.


Tuesday, December 17, 2024

I'm thinking about perhaps taking a look-see at R1 today, if I can manage it after dinner (we'll see though, dance games and tonkotsu ramen maybe not the best combo).

I'm ostensibly mainly going there to hang out and meet people (hah!) but no, I mean really the pretense is going to check out Pump It Up and DDR.  I refreshed myself on the PIU interface / codes and noticed that the location seems to have "DDR World" so I looked it up and....oh god, what happened?

Image 

Unfortunately, we've got yet another game lost to the madness that is terrible overcomplicated UI.  Several threads have already been made on how unintuitive this is; I'm sure glad that I looked up the info/infographic on this beforehand because I'm not sure how I would ever decipher any of this on the fly in 50 seconds.  The UI literally seems as if it's designed with "traps" to foil you from getting where you want.

Select one of the "folders" of genred music?  Oops!  Now you can only play beginner or basic difficulties.  Want to see all of the music available in the game?  Well, picking the button labeled "ALL MUSIC"......doesn't show you all of the music.  Aiye..........

What was wrong with the interface that we had before.......?

beware's DDR Extreme simulation - new: r3 beta - Simfile Discussion - Simulation Forums - ZIv


Sunday, December 15, 2024

Remember that the world needs people like you, too.  And though you have parts of yourself that you can't stand, you have not yet reached your final form.  You will metamorphose into an existence that only you can be.  And there are people who will not only accept your gifts but welcome them, desire them, see them as vital to their lives.  Even if you cannot see it now, you will someday.  That even your imperfect, flawed existence is something worth celebrating.  And no matter how much pain you have caused, for others and yourself, there will always be someone to forgive you, when the time comes.


Saturday, December 14, 2024

Perhaps I will do a more lengthy, and less vague (for once) post, about some of the things I've been thinking about and starting to change.  Like a chemical reaction of some sort, the change has already started to take place, and though it's self-instigated, there's a part of me that worries that I will not be able to mold and form it into a proper shape.  That's not really true though; it's not like I can't course correct or anything like that.  But it is still a little disorienting, as you can imagine, to be moving toward a vague direction without settling on a constellation, a north star to sort of guide myself.

But like my experiments in voice modulation, sometimes the iterative approach involves exploring an unknown space and figuring out where to go based on the initial results.  This is the first thing that many (avid / intelligent / deranged / [insert-other-adjective]) gamers do when confronted with a new system.  Try pressing every button on the controller to see what it does.  Test the boundaries and limits.  What are the rules of the game?  Can they be bent?  Broken?  What happens if you go left instead of right?  If you jump into that pit, do you lose a life?  How many lives do you start with?  How late can you time a jump off of a platform?

I suppose there are questions analogous to these, which perhaps have yet to be answered for myself, and maybe will be answered only through trial and error.  How can I be kind =and= beautiful?  How can I be gentle yet passionate?  How can I be Timm[ie] yet also Sayuri?  How can I be strong yet vulnerable?

Even if nobody misses the old me, I will still pay it my respects, as parts of it fade away into obscurity.  Nobody else has to, that's okay.  But it's still important for me to honor my past self.  They are the only reason that I'm here today.  All of their wishes, desires, needs, dreams, promises, they all still ring true.  You could tell me that they were the most misguided person of all and it wouldn't matter, because they still deserve love.  Your past self deserves love, too.  It should go both ways, right?  My past self did so much for me.  It's only natural to want to pay it back, isn't it?  It's not that I want to love my past self above everything else.  I just think we both want the best for each other.  The hopes I have for my future self are the same feeling that my past self had about the me that is here now.


Wednesday, December 11, 2024

But even though hardship can trigger new growth, it is not the hardship itself that spurs on the change, is it?  Maybe sometimes, but I want to believe in a better world, one where we can be mindful of improvement without having to also face adversity.  Like my world of ALTTPR where I simply play casual weekly async seeds and do my own research.  Like every week when I simply do a musical sketch for One Hour Compo.  Why does pain need to be a part of the process at all?

Sometimes, though, the harshness of reality must be confronted.  We come face to face with our faults, our flaws, and everything that we thought we once understood but really had no idea about.  I thought at one point that I was doing all of these pretty-haired girls a favor by offering gifts and letters.  Like No-Face, as Kiki once told me.

"I do think there are people like him everywhere, people who want to glom on to someone but have no sense of self."

Who is it that was once worthy of love, and are they still worthy in the same way?  What is it that I should reach for, and use to ground myself?  Should I still cultivate the image of the Chihayaburu, the spinning top?  Or must there be another image, as well?

Even the things that I used to take solace in, in remembering "ah yes, I am still me after all", are beginning to fade.  What if my metamorphosis results in a loss, as it must always?  Is it right to become "Timmie" from "Timm[ie]"?  What would Sayuri think, if she was here?

I guess it's no wonder that I'm so good at being alone when I've had so much practice with it.  I don't mean that in a self-deprecating way, I really mean the act of enjoying time alone by oneself.  Perhaps that is yet another reason why being alone has always been centering for me, in the same way that my confidence in writing music rarely wavers, even though I am past the point where I think that everything I do is the best thing ever.

But even in all of my uncertainty, I feel that there =is= an image that I will be happy to don.  One that embodies not just silence and grace, but perhaps gentle care as well.  It's a visage, but an important one.  I don't know if it's really something that's natural for me to do, but if I can believe in it, that's enough for me.


Monday, December 9, 2024

When neither "perfect" nor "imperfect" were good enough, what do you turn to, then?  It can be easy to feel like there is no water left in the ocean for you.  If you're lucky, maybe you'd look from where you once came from and find that the water from the babbling brook was clear enough for you to quench your thirst.  But if not?  When you feel like everyone else has left, will you, too, decide to forge ahead on your own, and if you do, will it be from bravery, or cowardice?  Will you leave everyone else in the dust, so that you can never feel that you are left behind anymore?

Could we drink from that still glass lake?  Would that be enough to sustain us?  Perhaps the oasis in the desert is necessary to keep us going, even if it's little more than a mirage.

When I look back on these times how do I want to see things?  There is something a little...disappointing, I think, even if I were to become saved from existence.  I'm not sure how to voice it or put a finger on it.  Maybe it's because it divides life into the "saved" and the "not saved".  And who is it, exactly, then, that decides our fates from up on high?  Wouldn't it feel...cheap, almost?  Being saved just because you happened to be chosen.  Like winning some existential lottery, ticketed by your own merits.

Maybe it's also because "perfect" wasn't good enough.  It makes it feel like I've already fallen from grace.  And what recourse is there, then?

Someone in the pantheon perhaps would agrue that everyone should be saved, to be chosen.  But it's not really true, is it?  Some dreams are meant never to come true, they are just dreams.  And "perfect" was never real, never in the first place, even when it still seemed magical, it never was.  But I'm always drawn to things like that, because the things that are real never last.

Where are you?  Where are you now?  And will you ever find me?  Shall I wait on the shore of that still glass lake?  Shall I wait in the tower?  Shall I wait in the sky amongst the stars?

What if you, too, won't ever turn out to be real in the first place?

Sunday, December 8, 2024

Sometimes you relax and then you feel energized, other times you relax and then you feel tired.  Life's not always kind, but like...I guess I'm not, either?

But separate from all of that, there is a loss to be grieved, a loss of something that I never really had in the first place.  I don't really know how I feel about it yet.  It is simultaneously something that wasn't important at all to me that I lost, but also something that seems like my world revolves around it.  I think the things that come to my mind when I think about my loss, is "do I really want to cling to this, too?"

I know that I lost my anchor already, so I may as well continue to drift in one direction or another.

I wrote that a year ago.  What exactly was it that I was writing about?  I can guess, but perhaps not know for certain.  I don't think it was something as concrete as you might guess, but something more abstract.  Maybe a loss of a certain way that I thought I was, but perhaps never could be.

"I know that I lost my anchor already, so I may as well continue to drift".  I...wonder how I feel about that, now.  It's true, that I lost something.  That much I know for certain.  But perhaps the thing that was keeping me bound to safety was not really that thing after all.  "My anchor".  Hasn't that always been something a little different than what I was talking about?  Lately I've started to realize it.  That I'm fiercely resistant to people telling me what to do, how to live my life.  Even when I end up adopting their ways, it always has to be under my own terms, at my own pace, under my own volition.  And maybe the only true company that I =truly= keep consistently are those things that I can never reach.  The night sky, the quiet gurgling of the fountain, the steady ticking of the clock, and -- at one time -- my twin star.

There is a strength and a sadness from finding your love in yourself.  I don't think it's a bad thing, it's not like self-love is mutually exclusive with love from others.  But sometimes self-care can only be symptomatic.

I deserve a rest...


Tuesday, December 3, 2024

Today felt like it went by kinda quickly, but not necessarily in a bad way!

I didn't quite get great sleep last night (hopefully on track for today to be slightly better) and I got off to a late/rougher than usual start (monday...).  Worked a little later than usual as a result, but lunch was ok (pasta with mushrooms and leek), and dinner turned out well, if a little bit stuffy compared to what I've been aiming for this week (tomato soup, grilled cheese sandwiches and a little bit of spinach/arugula).

Managed to squeeze in a single Rhythm Quest re-charting today which felt nice.  Didn't manage to get any work done on my letter, so that'll be a goal for tomorrow for sure, to leave some time on Wednesday to start packing and addressing everything before going off to MCS and doing groceries and all of that stuff.

Highlight of the day was probably my ALTTPR run which went swimmingly; had a few execution mishaps for sure but also some narrowly-avoided deaths which were a relief to scrape through.  Ended up with a very low time; don't know if it'll be good for first place this week but was certainly fun regardless.

No real thoughts today, I don't think...but it's clear that the darkness has been clearing out...


Monday, December 2, 2024

Today was alright!  Not perfect, but we'll take it.  I can feel the effects of my good practices starting to kick in; today was the first day where I didn't really feel lonely and depressed, despite not having had anything like actually change in my situation or anything like that.  Which is good.  I mean, this is how it's supposed to work out!

I lost a little bit of steam toward the end of the night, but eh, it'll happen.  I managed to re-finalize/revise the heightmapping/charting for Rhythm Quest levels 1-1 through 1-3 and took care of the Easy/Hard mode charts for level 1-4.  If I can just do like another level each day that would be fantastic, but...we'll see, my work on that could end up being more bursty.

Doing good on the cooking front!  Lunch was green beans and then dinner was the leftover wood ear plus carrots, and then blackened tilapia served with a little bit of spinach and mizuna.  Tomorrow's lunch is going to be some mushroom pasta and then I'll have to figure out what I want to do for dinner; I've got a number of options.  I've actually got to go shopping closer to Wednesday or Thursday or so to restock on groceries, but there are still like 6 meals to go till then...

Also managed to get another page of writing done (less than I was hoping, but more than zero, so good enough), record my monthly Patreon videos, and take care of some more xmas shopping.  Had some quality alone time too, and played some (singles) DDR for exercise.  And another highlight of the day was just sipping on my aged white tea throughout the afternoon as I was working on Rhythm Quest stuff and such.  Helped provide some virtual company for friend, too, and watched the second episode of S3 of Hibike!.  Like I said, really not half bad at all.

My intent for the day was something to the effect of "work hard, play hard".  I think I sort of did a 4 out of 5 on that...some things came up so I couldn't fit everything in.  I think I did pretty OK on the "work" part more or less -- I mean, always more to be done, but progress is progress -- but the "play" part could have been a little better.  I keep pushing off like "quality dedicated" playtime to run rando or just do something else to that effect.  Maybe I'll just fire up a run of eletd2 lite mobile before bed, that's been a silly little timewaster of mine.

I don't really have anything substantial to report on at all, it's just a check-in more than anything else.  It's only a one-meeting day tomorrow, so hopefully a nice light way to get back into the swing of things after the Thanksgiving weekend...


Sunday, December 1, 2024

Said I would check in here a little more often, so here I am!

Today was pretty "ok".  Had some more time in the car just driving along, haha, so there was that.  No big realizations or takeaways, but I definitely had some feelings come up from down under.

Did groceries today and stocked up on veggies!  Going to be trying to see if I can cook a little healthier this week to feel good, so that means veggies, leafy greens, and fish.  Did also get a few other things (just to break things up), like I'll probably be making smashburgers, some chicken, and that breakfast sausage apple dish, but I'll see if I can keep it nice and feel-good with the rest of it.

Did a really casual ALTTPR (alttpo) co-op run with a friend today, that was fun.  Sometimes I wonder whether I need a little more rando in my life to have something to feel good about and work toward, but I think my current pace of about once-a-week is pretty okay too, given the amount of other things I have kinda going on.

Letter writing is ALMOST at a close, I think.  There's actually a writing meetup going on tomorrow at cafenated but it's a bittt early for me to show up so I don't know if it's really going to be for me this time.  I know I'm supposed to be trying to get out and meet more new people but balance (and sleep) is good too, I think......  Maybe I'll make up for it by making sure I make it out to MCS this wednesday (instead of just hanging at teance haha).  Actually yeah I probably should do that especially since I will probably be missing Jammix this coming Friday.

Getting some more xmas shopping (both online and in-person) done, which feels good!  Gotta get through all of that, little bit by little bit.  Also stopped by the tiny keyboard store again in SJ, was there hanging out with a friend.  I've been taking a little break from using my Cycle7 and am back on the Evo80 instead, which is always a nice change of pace.  Typing randomly on some of the boards there in SJ made me inspired to find some time (maybe soon-ish) to finally put my HMX Gachapons into a board of some sort.  I haven't been super excited about it since I honestly feel like the WS POM+ ones in my Cycle7 feel and sound great for that board, but =maybe= the secret will be to put back in the plate foam and see how the Gachapons sound with both foams in the Cycle7.

I could also just try to use my Neo80...that has been sorely neglected for a while now, although maybe I just should hit the button on buying a new stabilizer kit for that; I think that would be the time to start driving it again.

I could still feel myself feeling sad through the day, but I'm also not feeling sucked into it.  I'm doing most of the right things...so there are things to feel good about, or hopeful toward, even in the midst of it.


Saturday, November 30, 2024

Kanon (2006) Rewatch - 4: Shiori

Minor CW: minor allusions to self-harm...again

Finally...we're back.

I wrote about Mai's arc all the way back in =January= of this year, and then never got around to finishing my watchthrough of Kanon or continuing with my analyses, but after making it past the summer months, we're back into colder weather and Christmas letter-writing, and my heart turns back toward Kanon.

This time we're talking about Shiori, who we first encounter in episode 2.  In contrast to Makoto's flashy entrance, or Mai's picturesque one, the first that we see of Shiori (outside of the OP animation) is actually quite unflattering:

 
You can already see how she's different than the other characters

So yeah, she slips and falls after Ayu bonking into a tree in one of those classic Ayu-Yuuichi prankster moments.  This comedic moment comes right after a somewhat foreshadowing scene of Ayu and Yuuichi "realizing" who each other are (though Yuuichi probably doesn't remember the full truth of it).  If you've already watched through all of Shiori's arc, you know that there's an extra reason why she looks a little frazzled here with all of the things she bought sprawled onto the ground. (and yes, the spoilers are going to start right here)

The first thing that I notice here is how...=ordinary= Shiori's entrance is.  If you didn't know better you might even think she's just some passerby NPC who got caught in the crossfire between Ayu and Yuuichi.  I think this "normalcy" is an important part of Shiori's character.  It's not so much that I think "Shiori is an ordinary person", it's more that I think the relationship that's portrayed with her is a little more quiet and subdued, and I think that gives it a much different feeling, especially when you contrast it to the two stories that we've gone through so far (Makoto and Mai), both involving a lot of supernatural magic of sorts.

The second thing I want to say is that I think it's fitting that Ayu is the one to bump into Shiori at this time, and inadvertently "save" her from herself as she would contemplate self-harm.  The story would have it that Shiori changed her feelings due to how happy Ayu and Yuuichi seemed as they were laughing and joking, and I think that's definitely part of it, but I think also knowing what =Ayu= has been through, and her semi-metaphorical "angel" role (signified by the wings on her backpack, as well as the glorious angel-wings shot in the OP), I think it just makes sense symbolically that she would be the one to remind Shiori that life is precious.

I wrote last time how Yuuichi's interactions with Mai were completely different in nature from his interactions with Makoto, and I think the same is honestly true with Shiori as well.  Even last January after I finished rewatching Shiori's arc, I could say confidently that it's the most "romantic" one.

Damn if this isn't a mood

There are a lot of reasons why I get this feeling, but I think a big part of it is simply because the bulk of Yuuichi and Shiori's interactions involve just them two.  "Shared secrets" I feel like is a key part of romance and I think that's something that is noticeably absent from some of the other characters (Makoto being mostly family, and Mai constantly having Sayuri's company).

Yuuichi still gets his teasing in with Shiori, but there's less "pranking", and so the energy feels a little bit more flirtatious.  This is probably in part due to Shiori's character/persona, but she probably also just gets a sort of "immunity to physical pranking" from her physical frailty.  Another notable difference -- there's no "oh, =actually=, Yuuichi already knew her 7 years ago and just forgot" this time, so there's also more of a natural chemistry of "these two people are actually trying to get to know each other".

About Shiori herself, I think it's really interesting to try to compare and contrast her to Sayuri, because they actually have some very similar attributes.  They both speak in a reserved fashion, usually with a smile on their face; you can tell that they don't quite wear their heart on their sleeve, but are deliberate with how they show their outward self in most cases.  Of course Sayuri has her "ahaha~" catchphrase and Shiori has here "I don't like people who say things like that...", but you have to admit that they really are more similar than not (even down to the self-harm idea).  Unfortunately, I don't think the two ever interact with each other; that's something I'd be fascinated to see how it would play out.

Interestingly, I think Sayuri, as shown in Mai's arc at least, has a stronger feeling of "quiet strength" than Shiori, especially given her role as "the one who figured it out" in contrast to Mai and Yuuichi.  You can feel the age difference (Sayuri being two years older) and how Sayuri's self-harm incident was sometime in the past whereas Shiori's is fresh.  But Sayuri also gives off more of a "teehee" energy, almost like she's happy to play dumb so that she doesn't stand out, despite her being ostensibly the most mature character that we see in the entire series (her and Akiko, probably?).

Perhaps the easiest way to understand the difference between Sayuri and Shiori (why did it just hit me now that their names both start with 'S'...) is in their sisterly relationships -- Sayuri is/was an older sister, while Shiori is a younger sister.  Sayuri's role as the older sister -- especially as it was during her last day with her brother -- was to make her loved ones feel like they were the important and special ones.  You can see this in the way that she minimizes her presence, deflects all of the compliments she's given, and generally plays the supporting role (ok, ok, I know a lot of it is because she's just not a main character, but still).  But Shiori is a little bit more...how do I say this...

 
...it's almost like, she's quiet, but wants to be heard?  She doesn't say outright that she wants attention, but if she really wanted to fade into the background, she wouldn't say things the way that she does, right?  Almost like saying "tee hee, I have a secret, but I won't tell you!~"  She spends her days waiting outside in the school courtyard, "waiting for someone that she actually doesn't know very well herself -- not their name, year, or class".  I like the ambiguity of that part, actually, you're not sure who exactly she's talking about.  Is she waiting for someone in particular?  Or is she just waiting for someone like Yuuichi to come along?  There's that subtle hinting of "hey, actually you could be the one I'm waiting for...".  This energy is key to Shiori's character, I think.  And she's aware of it, too, saying "They say that mysteries give girls a certain allure."

"I know no one is here, but I stand here all the same.  When I arrived, of course no one was here.  But I still could not move from this spot.  Inside me was a vague hope.  That hope kept me locked here.  Locked here all alone.  Up to now."

I think these words make up the first time that Shiori actually speaks in a bit of a monologue, so even though the music and stage aren't really set for it, it feels somehow impactful.

Shiori's words kind of remind me of...well, me, actually.  Knowing that something is lost forever, but still continuing to watch for its return.  That sort of "hopeless futility" is something that I'm not sure how to describe succinctly as a character trait.  It's not just determination, it's almost a sort of folly mixed with the idea of being a hopeless romantic.  That even when something has zero chance, you still can't help but be drawn to the idea that it might turn out.

Also, is it just a coincidence?  Or do we keep on seeing more connections between Shiori and Ayu for some reason?  Just after the above monologue and sunset view, we get this line from Ayu, which seems oddly relevant to Shiori:

Later on we even get a scene where Ayu and Yuuichi run into Shiori at the hospital...I guess it's hard to keep viewing these as coincidences, huh?

Shiori's arc starts proper in episode 15 when Yuuichi and her go on their little "date" and we get to see a rather impressively cute scene where she manages to score zero at the whack-a-mole game.  It's definitely playing into one of many "moe" tropes, but in a more down-to-earth way than most of the other antics with Ayu and Makoto, which again lends this relationship to feeling a little more "believable" in a way.

We even get a little date montage with an upbeat version of "Last Regrets" playing in the background, which honestly I didn't remember at all.  It's...a little off-character, honestly, in how "generic cute date scene" it plays out, and I think while the energy tries to build a sense of "happy company, fun time", I think the upbeat-ness of the scene and music doesn't play to Shiori's strength as a character, at least not at this point of the story.

After that we get a scene where Shiori and Yuuichi visit the school alone at night, and =that's= where we return to the real energy of their relationship.  Just the two of them, off somewhere, alone, gently poking fun at each other while walking next to each other.  This is where Yuuichi finally confronts her about her illness, and about just exactly what her deal is.

Side note: It's weird how much of a golden sunset color scheme we get with Shiori, actually, especially since I feel like the gentle blue and white of the school courtyard is the background I associate most with her.  I don't know if this is a consistent theme within the entire show (might have to flip through again), but I'm starting to almost think that the "gold sunset" scheme is almost symbolic of loss and sadness (well, memories as well, of course).  Which is interesting because the white and blue snow is actually the "happy everyday" color, where in other shows it might be the opposite.  I like that, it's something about Kanon that I think makes it a little more magical, not just ordinary-feeling.

We move into "act 2" of Shiori's arc as we get this scene where Kaori stands in clear contrast to Yuuichi in a not-so-subtle scene composition (that I'm sure I totally ignored the first time through because I was like 15 years younger than I am now):

Shiori's whole arc plays out much similarly to Makoto's in that the whole conceit is that she's ill and is (essentially) expected to disappear in the near future.  It's a good thing that these two arcs didn't follow each other directly back-to-back as it would just feel like a retelling of the same story again, but you just can't help but draw the parallels here between Kaori, as Shiori's sister who doesn't want to acknowledge her, and Amano, the girl who had experience with the fox spirits in the past and is reluctant to become friends with Makoto.

We can look to thus understand Shiori's arc in the ways where it differs (and doesn't differ) in comparison to Makoto's.  Yuuichi still plays the same role -- trying to do his best to make the rest of his friend/lover's life worthwhile despite the impending tragedy.  But this time Kaori is a bigger deal in the story (where Amano played a minor role).

Kaori's whole deal is that she "pretends" she doesn't have a sister, doesn't acknowledge her existence.  You could say that she's avoidant, thinking that if she can build up a wall between them, that she won't get hurt when the inevitable happens.

Which is interesting, because even as early as the end of episode 15 when Kaori first tells the truth to Yuuichi, saying "If it means so much pain, I just wish I'd never had a sister", she starts crying -- clearly suffering a lot from thinking about it.  So it's not actually as if she's insulating herself from ever being close with her sister and caring at all.

Which makes me think it's a little inaccurate to say that Kaori "pretends she doesn't exist because she doesn't want to form a bond".  Rather, Kaori =has= already formed a bond with her sister, but doesn't really want to confront the bitter truth about what that means for her.  Perhaps almost like when someone learns that their friend has cancer, but then awkwardly dodges the topic and pretends like it doesn't exist, because they simply don't know how to handle that conversation, those feelings.  I see Kaori's "coldness" as a sort of bitterness at life that she uses to drown out the pain.

Besides looking at Makoto's scenario, we also can't help but draw parallels to Sayuri's relationship with Kazuya here -- Sayuri, as someone who put up a strong emotional barrier between her and her brother, until she learned that her brother was going to disappear, and she regretted not being able to connect with him earlier.

I think all of these different characters have different approaches to end-of-life.  Sayuri, regretting the time she never had, and trying desperately to reclaim some of it.  Kaori, pained but unable to confront that emotion, feigning anger and coldness instead.

Even Yuuichi, who I mentioned as "playing the same role" for both Makoto and Shiori, in trying to make their remaining time worthwhile, does so in a noticeably different way for both of them.  With Makoto, he tries to fulfill everything that she ever wanted -- spending time with family, playing together, even getting "married".  With Shiori, he does try to do the same thing, in a way, but it's different, because Shiori only ever wanted to be "normal".  Her wish was simply "to go to school with her sister".  And of course, this is important, too.  What people want when they are at the end of their time is different, right?  And what people want even when they =aren't= at the end of their time, is similarly different.

That Yuiichi has already been through one major loss (well....more than one, if you think about it...) from Makoto, and yet still chooses to adopt the same approach (trying to stay close to them and fulfill their wishes), means that he really believes in it even despite carrying somewhat-fresh scars from the last time it happened.  We also get this scene (notice the golden hue!!) where he finds himself internally asking Makoto, "What was it like for you?"

I love this because Makoto is the best it's something that you can't do in the original visual novel medium but you can do in the anime.  You get Yuuichi actually changing and reflecting on what happened before, instead of just 5 disparate standalone routes.

I like that we get little bits of development and deepening in this way, not just with Makoto, but with the others, too.  When Yuuichi comes back home after learning that Shiori is going to pass away after her birthday, he doesn't really want to talk to Ayu about it, but Ayu still understands as a friend that she should sit next to him and keep him company.  And later at school, Yuuichi mentions offhandedly, "yeah, my other lunchmates [Mai and Sayuri] are still gone...".  It's not like he's just up and moved on from all of these people, their relationships are all still playing a role in his life (as they should).

Bed-ridden Mai straight up tells him near the start of Shiori's arc, "Somebody close to you is running away from her pain.  You should stay close to them."  I love this, too, because the obvious answer is "Shiori.  Shiori is in pain".  But when you dig further into the arc, you start to wonder, was it actually Kaori that Mai was talking about?  The one who is running away from their pain?

Shiori's arc culminates in a birthday party for Shiori that Yuuichi organizes and desperately tries to get Kaori to attend, wanting the two sisters to make up as they clearly both care for each other but can't really seem to get past the status quo of acting awkwardly distant.  I like that this arc comes after Makoto's as I think Yuuichi needs to show a little bit more nuance and maturity here.  With Makoto, he kind of was the only person deciding on how to care for her, but with Shiori, he needs to navigate his role as a friend -- one who ends up essentially disagreeing with how Shiori and Kaori are doing things.

As a friend is Yuuichi supposed to trust that these two sisters can handle themselves and not butt in?  Or is he supposed to try and convince them of the error of their ways?  Of course the real answer is somewhere in between and I think it's nice that he spends some time showing restraint at first while getting to know the situation, before ultimately deciding that he wants to push things along because he feels that it's what everyone kind of wants but can't really manage to get to.  ...Unlike like with Mai where he kinda decided up-front that the "goal" was to get Mai to be more outgoing and popular.  Woo, maturity!

At the birthday party we get Kitagawa stealing the spotlight for a little bit with a boisterous dance performance, as well as some shy-tsundere type side-eying between Kaori and Shiori.

I love how the music fades from the peppy dance to the warm pads and piano, creating a sort of "introvert moment" for the two sisters in the midst of the lively scene.  I honestly don't know if I've seen this kind of thing portrayed often in these types of shows -- this sort of "silence in the midst of a crowd" feeling.

I feel like there is some alternate telling of the story here where Yuuichi and Kitagawa's antics end up making Shiori and Kaori burst helplessly into laughter and they can't help but break the distant atmosphere between the two of them as a result.  That....version of the story would be really lame, I think, haha.  It's cheap and doesn't really do justice to the weight of inertia for these two.

But Kaori =does= end up being convinced.  She's still got her sense of pride (tsundere attitude...) so she doesn't break down and give her a hug or anything, but she concedes in her own way, acknowledging Shiori as her sister and telling her "let's talk a bunch later, ok?".

This whole thing honestly reads....a little bit confusingly at first, if you ask me.  Like, the energy of the scene is easy to understand, but like....everyone important kinda already =knows= that these two are sisters, why is it such a big deal for Kaori to say it out loud?  Why is she so stubborn in not doing so, and more importantly, why does she change her mind now?

But I think there seems to be a big theme of "being honest/dishonest with your feelings" when it comes to both Shiori and Kaori.  These two sisters are constantly saying one thing but really holding another truth in their inner emotions.  When Shiori and Yuuichi are poking fun at each other, it works as a fun playful energy, but when it comes to forming an actual connection, you can feel a sort of emotional distance put up because of this dissonance.

I think the anime does a good job of playing out this transition.  At first you just see the "cutesy secret" side of Shiori, but as things go on further, you see the little moments from everyone -- Shiori, Yuuichi, and Kaori -- where they are caught with their true feelings showing through the cracks.  Even this simple scene above where Shiori looks up and sighs as she walks home, speaks a thousand words (again something that isn't possible in the VN, but only in the anime, woo!).

Shiori puts on a smile, but in reality she's really sad that her time is coming to an end.  It feels somehow easier for her to just act happy and not have to deal with the weight of the truth.  Kaori, too, does this, although she puts on a cold face instead.

And I actually totally get this.  Emotional vulnerability can be =hard=.  And maybe these girls think, "what good does it do to confront the truth?".  It's Yuuichi, then, that comes and disturbs the status quo.  Pushing firmly but respectfully that "it's important to connect while we still can".  But more importantly, questioning whether it's =really= easier to keep hiding all of our true feelings.  Putting on a mask is...tiring, isn't it?

The video that largely spurred on this rewatch/reanalysis project points out how Kaori and Yuuichi have a sort of dichotomy here, in that Kaori chooses to avoid forming a bond with Shiori, so that she doesn't have to confront the truth of Shiori's fate, while Yuuichi chooses TO form a bond with Shiori because of it.  I'll just repeat this image here for emphasis on that:

If we examine Shiori's story from the perspective of Kanon being a story about loss and grief, then I think you can read it as being specifically about making amends with those who are about to pass away, or about reconnecting with them while you still have the chance.  It's slightly similar to Makoto's in that it deals with end-of-life, but this time it's more about communicating feelings, rather than caring for someone.

I think my reading on it is a little more broad and general than that.  Shiori's story, I think, tells us how important it is to be honest with our feelings.  Both toward each other, and for ourselves.  This is a bit paradoxical as one of Shiori's main "appeal points" as a character is her sort of tact and...lack of straightforward bluntness when compared with everyone else.  But I think because of this, Shiori's story is the one that can authentically illustrate how =hard= it can be to be honest about our feelings.  And rather than invalidating Shiori's way of being, I think it tries to paint her in a sympathetic light.  Like, "of =course= it's hard for these girls to confront the truth."

After Shiori breaks down (during the night of her would-be-attempted-self harm), she talks about how "she realized she was crying because she was sad".  This line is in the context of how she was first laughing (from remembering Ayu and Yuuichi), then crying, but I like how simply it illustrates the conflict.  When we are in the darkness (also see: literal darkness), we can forget that we were sad to begin with.

But we can remember these things.  Just like Shiori could remember that "I don't want to die", even though a few moments before "it felt like I'd already left the world behind".

The conflicting feelings that Shiori has toward emotional authenticity make the scenes at the end of her arc feel like a big payoff.  I can really see where Shiori fans are coming from when I think about this growth...It's exactly because you've seen Shiori insist for so long that she's "just fine" and doesn't really want anything for herself, that when she finally musters up the courage to ask Yuuichi if they can hold hands, you understand that it's a big moment for her.  And the relationship between the two of them is built up appropriately such that you feel that Yuuichi really =wants= to hold her hand, not just do it because "well, I better be nice to this girl who's gonna die".

These last few moments between Yuuichi and Shiori in episode 18 are really some of the strongest in the entire series (so far at least).  Just look at that lighting!

We already knew, though, from both Makoto's route and Mai's route, that we can't just have a happily-ever-after end.  And just as we start to see Shiori really open up, and say "I don't think I want to die", we also get her running off, making an excuse of "I'll go buy something warm", and then leaving us with this as the last we get to see of her (for now at least):

So yeah, we kinda get the "tragic end" story here, too.  But this time I think it works a lot better than in Mai's arc (which was just confusing).  Even at the very end, Shiori wasn't completely honest in what she said.  I think this works here because it feels like too drastic of a change for Shiori to just do a 180-degree reversal of her character.  She is still Shiori, she doesn't need to just say everything straight out.  Kaori, too, still maintained her (admittedly rather stiff) boundaries around how far she was willing to go after the birthday party ended.

And I think that's important for us to consider, too.  That the moral of the story isn't just "don't be like Shiori, you gotta speak your HEART man!!!".  It tells us that even if we are still like Shiori in the end (and who isn't, just a little bit?), we, too, can connect with others, and connect with ourselves.  Maybe sometimes, with a little gentle encouragement from others.

"I'm a weak person who cannot live without help from others."

"That's fine!  Everyone has to live with support from others.
If miracles can't happen, why even have a word for it?"

While Makoto's arc I think places us pretty firmly in the shoes of Yuuichi in terms of how we can relate to it, Shiori's arc is a bit more multifaceted in that I think we can choose to place ourselves in Shiori's shoes, or even Kaori's shoes, as well as Yuuichi's point of view.  At times, we may be too afraid to confront other people.  At times, we may be too afraid to confront ourselves.  And at times, we may also be the people who can gently show that we =want= to know.  We want to know both the Shiori who "kept smiling until the end", but also the Shiori who was willing to admit that they were afraid, too.  This, along with the fact that Shiori's arc is much less "fantastical" than Makoto's or Mai's, perhaps makes it feel more obviously relatable, even if we don't literally know someone who is terminally ill, or someone who is undergoing an awkward conflict with their older sister.  There's bound to be some part of the experience that we can understand, even if it's only the "I realized I was crying because I was sad" part.

 

...and with that, we're onto the last 6 episodes of the anime!  Phew...I've done quite a bit of writing here, and I have to assume that will probably continue as we examine Nayuki and Ayu's stories.  But it's wintertime, so what better time to continue on with Kanon...?


Friday, November 29, 2024

I'm gonna be real with y'all, I'm having some struggles.  That much was pretty clear after like 5 minutes of thinking about it (usually is!).  I'll be alright, butttttt the usual protocol is to blog a little more often when I notice this kind of thing, so here we are.

Thanksgiving was pretty chill this year.  Last time around I prepped a veritable feast, with marinated skirt steak, teriyaki roast quail, stuffed jalapenos, roast brussel sprouts, and a mushroom/bacon thing too I think.  This year I took it "easier" in a way and harder in a way and "just" made some shoyu tonkotsu ramen.  Been a long while since last time so it was a good opportunity.

Ramen turned out ok, definitely not my best, but I think every time I learn a little bit more that I can tweak.  I made a few changes for the broth this time -- one was doing a pre-roast of the bones instead of the soak-and-blanch that I usually do.  I don't really think I could discern that much of a difference that could be attributed to that, so I get the feeling that it's mainly a matter of preference and I think the bone roast is actually easier; it's less active time and generally requires less cleaning and easier to just do it all in a big batch.

Another big changeup was that I immersion-blended the broth after straining it.  Becomes =almost= weirdly-too emulsified, takes on an almost-milky look (if you did it in a countertop blender you'd probably only want to blend a small portion).  After freezing the broth, the difference here was actually pretty apparent -- the emulsion wasn't =completely= stable and there was still a top layer of fat sitting on top, but the rest of the broth was significantly whiter in color due to the fats being emulsified better.  Normally I get a bigger layer of fat on top and then all the broth on the bottom, which isn't necessarily like a huge deal, you just boil it all together anyways and it's not that much of a difference (added bonus, it's easier to control the amount of fat in the final product if you'd like), but I'd like to think that the better emulsion is generally what I want to shoot for here.

Did notice that the broth was in general a little less intense / thick / aromatic.  Part of this is probably just that I was a little stingy on the tare...I was doing a new serving method where I add the tare directly to the broth instead of trying to measure everything into individual bowls, which I think also was a good success (but of course only works if you're making the same soup for everyone).  But I also think the broth itself maybe just needed to either reduce more, or I needed to just use a higher ratio of pork bones to end-product.  I mean, it's not the worst to err on the side of less bones -- stretches the broth out more and you have to pay less in the end -- but I think I =was= using less than the recommended amount, so that's a change I'll have to keep in mind for next time.

For this batch of broth I =could= actually just play around with reducing it a little more and in theory that should have the same effect, so I might try that next time.  Like if I serve for 3 people I could take my 2 containers of 2 servings each and then reduce the 4 servings down to 3.  It'll be a little hard to kinda measure that precisely but I guess it doesn't necessarily have to be precise either.

While we're on the subject of cooking, I've been making some more attempts at understanding saag/palaak paneer a little more, as well.  I'm definitely still iterating on my technique there, and kind of pleased with my results so far.  I've found that some of my previous attempts, while tasty, have definitely been missing out on a level of richness / flavor compared to versions I've tasted.  One other issue is that in order to get the spinach/veggies to really blend smoothly I end up having to end up adding a bunch of water, otherwise my stick blender just can't handle it.  One of the downsides of not having a proper countertop blender, but I also just don't like dealing with those...

Anyways, I think I'm going back to erring on the side of adding not as much water and just living with a little bit coarser of a consistency as opposed to something that's as smooth.  In addition I'm kinda moving from pure palaak paneer (spinach only) to more of a saag (leafy greens mixture, esp mustard greens).  This past time I used fresh mustard greens and it really added a different note to the flavor (as you would expect), one that I kinda liked.  The other thing I'd like to try (besides just continually amping up all the spices, which I've already done) is to just use a really big chunk of butter to make the tadka or flavor / oil base for it (which I'm now doing as a separate step), but unfortunately we were completely out of butter today, so that will have to wait until next time.

Which...who know, may not actually be in that long of a time?  With the struggles I mentioned at the beginning of this post, one thing I sometimes try to do when I'm in a bad place and need to kick some good habits into gear is to try and eat a little lighter and a little healthier, and vegetarian meals generally fit into that picture.  I'll have to think of some nice meals that I can do over the next week or two that align with that -- probably be sticking to more brown rice (which we've already been doing anyways), but I'll have to think about dishes as well.  I can make mapo tofu vegetarian, but it's not really that light of a dish.....maybe something more just like mushroom stir fries, or chinese chives with tofu or something.  I'll have to figure it out.

Looks like I'm going to bed late again, mreh.  I did "eh" today.  The cooking and all went okay, I finished another letter (started on one of the last ones, too), even did a small bit of work on Rhythm Quest (though maybe not quite enough).  I did some online shopping, handled OHC and my Monthlies release, and probably the biggest win of the day was just sitting down and realizing that I'm in not a great spot.

I won't drill into it in too much detail, but a lot of it had to do with feelings I'd already been aware of for the past few days.  Little bit of depression here, loneliness there, hopelessness in some amount as well.  But up until now I had kind of just been running on "survival mode" in that regard, like I knew I wasn't doing well but I was trying to just see if I could make it day to day and just keep on walking forward despite those pains, because I didn't really know what to do about them.  Now it's more like, okay let's actually try and get things back on track.  Nothing =huge= or drastic, just like little things here and there.  It's a mindset thing.

Well, wish me luck, I guess?  I should be showing up here a little more often in the coming days...


Thursday, November 28, 2024

Link's Awakening, and more ranting on Visual Readability

I watched a tiny bit of the gameplay in the Link's Awakening remake for switch (2019).  It's an interesting little thing that...exists, I guess.  I feel like they really made the right choices to make this one appeal to people.  Which is not to say that I agree with most of the decisions, but I think that the one thing the remake does obviously well is sell itself to its audience.  It's got this aesthetic that's filled with [cough] bright saturated colors, and makes you go "aw, that's cute".  I think that's the goal -- "this looks so cute, colorful, and refreshing!"

https://elchapuzasinformatico.com/wp-content/uploads/2019/02/The-Legend-of-Zelda-Links-Awakening-original-vs-remake-768x336.jpg

When I searched for material comparing the remake to its predecessors I found a lot of comments on the added quality-of-life features, extra content, and small changes made to the game content here and there, as well as the feel of movement and combat.

I can't really speak to that last point confidently, not having played the game, but I think I'm honestly less interested in any of the other parts because I think there are two elephants in the room that you have to discuss.

The first is the idea of seamless overworld navigation (as opposed to screen by screen).  It isn't necessarily a "bad" thing to have this, I think it actually is quite a clever idea since it fixes several issues at the same time (dealing with a widescreen aspect ratio, for example).

But this is perhaps the most jarring design aesthetic that you can point to, coming from the original.  The entire world of Koholint was designed around small screen real-estate in such a way that each screen uses tiles "efficiently" to paint a picture, to serve one main idea.  ChevyRay mentions this in their Ikenfell design language article.

https://images.nintendolife.com/screenshots/19693/large.jpg

You can't just see "no more screen transitions!" as a strict upgrade, because it really isn't.  Each screen being distinct makes it into its own little mini story.  You get to =remember= locations better because you associate the entire screen as a visual silhouette.

Of course, I'm sure the in-game map functionality in the Link's Awakening remake is much better.  It probably =needs= to be, because the world was carried over one-to-one from the original, and the original was not designed to give you visual landmarks to help you find your way!  At least, not in the traditional sense.

 https://thekingofgrabs.com/wp-content/uploads/2018/04/crystalis-nes-58.png?w=768

In a game with screenless navigation, you (hopefully) have these sort of large "land features" to help you orient yourself to where you are.  A tower here, a big rock there, maybe a lake.  But in the language of Koholint, screens are differentiated by their patterning.  "This is that screen with the four trees in the corner", you might subconsciously think.

https://zeldauniverse.net/wp-content/uploads/2016/12/la13-4a-886x775@2x.jpg

But of course, you're probably not going to remember "a set of four trees" as a signpost in the remake because that shows up all over the place and there's nothing special to set them apart.  Everything is positioned relative to everything else.  Seamless overworld scrolling just operates under a different set of orienting principles.

Like with everything, this isn't strictly a BAD change, necessarily.  The original Koholint overworld was honestly quite labyrinthine at times, and I think simply navigating through it with a detailed map does probably ease the experience in some ways.  But you do also lose something in that process too, right?  Think about navigating through a town using google maps, versus having to do it on your own by sight.  You might be taking the same path, but you're perceiving things in a very different way.  It's an important difference, regardless of which option you prefer.


I could talk about the faux "depth of field" effect at the top of the bottom of the screen which didn't seem to bother me at first until I started noticing it more and more...but I won't.  Instead I'm going to talk about the color palettes and visual focus in this game because oh boy, do I always have words to say about visual readability.

The surprising thing that I'll say here is that when you look at a side-by-side, I actually think the remake does pretty ok on visual readability from some spots that I've seen.  Honestly a lot of the screens read better when compared to Link's Awakening DX.....kinda.  ...Sigh, I WAS going to say that, but even in the process of looking for random screenshots, I already start to see the issues...

https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-links-awakening/e/e3/To_Key_Cavern_9_(entrance_of_dungeon)_Screen_Shot_9_24_19%2C_1.33_PM.jpg

One of these issues is that....everything in the overworld is seen from this camera angle, with this specific directional lighting, which means that all of the significant elements that happen to be embedded into walls (i.e. every dungeon entrance) are all.....just dark and bathed in shadow.  (The grass is also =incredibly= noisy, but we'll get to that later)

You can see the same thing happening here on the right with this dungeon...

 https://nintendoeverything.com/wp-content/uploads/sites/1/nggallery/zelda-links-awakening-comparison/zelda-comparison-3.jpg

Doesn't really help that now the dungeon entrance is -- in addition to being darkened -- also blurred out by the postprocessing effect.  Aiyee.....

The other thing I wanted to comment on, though, is that in ALL of these examples there is a decided lack of visual focus.  EVEN the Link's Awakening DX screenshots.

And that's because (incoming hot take) I think Link's Awakening DX has kind of sh*t visual design too.  The color palettes add a bunch of saturation and contrast everywhere and mess up all of the values in the tiles and that makes all of the screens really, really busy.

As a case study, let's look at the entrance to Tail Cave in all three versions of the game.

First the switch remake:

https://assets.vg247.com/current/2019/09/links_awakening_tail_cave_dungeon_level_1.png

I already talked about this above, but again, the entrance to the dungeon is completely in shadow.  Not only that, though -- the three "pillars" (the focal point of the screen here) are the LEAST saturated elements in the screenshot here (why are they a dull greenish mud color?)  The most attention-grabbing element on this screen is probably the big spiky tree decoration.  (Why?)  On the bottom of the screen frame you see a big splotch of blue, which of course is visually interesting but totally irrelevant here.

Sudden lightbulb moment...is this why they implemented the blur effect at the top and the bottom of the screen???  Was it an attempt to try and reduce the loss of visual cohesion caused by other map tiles bleeding over into the camera area?  HMMMmmmmmm.........

Now let's look at Link's Awakening DX:

It's less "cute", but it reads better, right?  The dungeon entrance is clearly visible and the purple hue (while not really coherent with the rest of the colors) serves as a nice unifying and distinct factor -- purple statues link to purple dungeon entrance, nice!  The screen size might feel a little small coming from the widescreen aspect ratio above, but do you see how the green trees nicely frame the composition and how the focal point of interest (the keyhole slot) is perfectly framed according to the rule of thirds?  This is not a coincidence!  The natural thing would have been to just put the dungeon entrance in the middle of the screen, right?  But no, the composition has been reoriented this way on purpose!  This is the kind of stuff that gets lost when we throw away the division between map tiles...

We don't see any of the adjacent screen (to the east of the trees) as we do in the remake, because why would we?  It's not relevant to this segment of the map, so it would just be a distraction...

But all that said, there are still issues with this screenshot of the game too, right?  As I mentioned before, the color palette isn't really that cohesive -- green and purple against reddish-brown...?  And the busiest element here is by far the floor tiles, which just should at you to notice this unholy sea of SQUARES EVERYWHERE.  Yeech.

 

Now here's how that screen originally looked:

https://images.nintendolife.com/screenshots/19687/full.jpg

Do you see what I mean here?  This is by far the best-reading screenshot of the three and it's not particularly close.  The square tiles are faintly present, echoing the idea of a tiled brick road without being too distracting.  The collision areas are clearly demarcated -- dark means impassible, light means walkable.  Even if you look from a distance and squint your eyes, it's extremely easy to piece together the geometry of the screen.

There are only four shades of gray being used in the entire image, but it turns out that in order to get away with that you have to be very intentional about your usage of those shades.

 

Somehow, in Link's Awakening, we had more colors to play with, but we used them like this:

(why is there a river of lava around this tree?)

What happened here?  Why does Link's Awakening DX look like it came out of a child's coloring book, where we simply chose each of the brightest and bestest colors and floodfilled all the way with each of them, instead of settling on cohesive color palettes?  You know, the kind of colors that we love from good pixel art.  Palettes like these:

Was it just due to technical limitations?  Well...not exactly.  The Game Boy Color =is= capable of more subdued color ramps.  Just look at this screen, from Oracle of Seasons/Ages -- where we seem to have realized that we can stick to two main colors in a composition, and highlight/shadow them appropriately:

https://i0.wp.com/ewwwfiles.themakoreactor.com/wp-content/uploads/2023/07/zelda-oracle-of-ages-seasons-nintendo-switch-online-download-2-1024x576.jpg?ssl=1

 

But we don't see any of this in Link's Awakening DX.  You see, you have to remember that LA:DX was one of the premier titles for the just-released Game Boy Color, releasing in 1998 just in time for the holiday season in December after the console itself was launched a month or two before.

https://www.zeldadungeon.net/Zelda04/Walkthrough/01/026a.png

The original Link's Awakening originally debuted on the original Game Boy =five years earlier=, and was not only the top-selling game of that year, but single-handedly increased sales of the GB by thirteen percent!  And in terms of content, Link's Awakening DX only includes a few more end-game features (some of which were criticized as being lackluster).  How are you going to convince people who have already played and beaten the original, to play a remake that has essentially 95% of the same gameplay?

That's right, the way you do it is by making BOLD use of color.  "Look here!  At how vividly you can experience the world of Koholint!  If only you buy a Game Boy Color for Christmas....".  Part of the "extra content" added to this version of the game was the Color Dungeon, an entire dungeon built with gimmicks around red/green/blue patterns.  Because oooooo, COLOR.

...and this strategy worked!  With reviews of the game praising it as being "sharp" and adding "vibrant life" to the world, as well as "helping objects and enemies in the environment stand out tremendously".  .... ............  sigh....

Sometimes, history repeats itself...

Look, I'm not saying that Link's Awakening (2019) is a bad game.  It's probably just fine.  But when you look at it from these lenses (as I can't help but do), you can start to see the little rough edges.  Why are the statues in this entryway GREEN and why do they look so ominous and detailed when they aren't actually interactable?  (it's because they're solid green in Link's Awakening DX, see the screenshot above this one)  How many new players reach this room and (like the one I watched) assume that there is some puzzle to be solved based on the visual focus that they command?

Why do we insist that the cuttable grass in the overworld occupy such a high level of contrast and detail compared to everything else in the screen?

https://elchapuzasinformatico.com/wp-content/uploads/2019/02/The-Legend-of-Zelda-Links-Awakening-original-vs-remake-768x336.jpg 

Why did we forget about what things can look like, with a little more restraint?

  https://i.pinimg.com/originals/76/18/65/76186577a2aa5337437ed212d6aab210.jpg

Listen to the theme of Mabe Village for me, will you?  One of the all-time classic town themes.  Soft, gentle, yet with a peppy energy that can put a smile on your face.  Why did we take away the soft edges from that village, dousing it instead in a paint job reminiscent of a high-school sports jersey?

Maybe we got a remake of the wrong game...