A bunch of stuff has happened...I feel like I've been falling a bit behind on some of my regular maintenance tasks (monthlies art, finishing music). Not sure if that's a bad thing (I'm lazy) or a good thing (I'm occupied with other stuff in a good way).
Adventures in Ragnarok Online have been continuing! As always, you can catch those updates over on http://cs181ro.blogspot.com/.
I've finished re-remembering the 42 combined form for taiji, so I will just be doing those two (24 and 42) for a while now. At some point I wanted to see if I could pick up the Chen 18 form again, but....
instead I've been spending a lot of my exercise time with the new DDR foam mat! Pretty super fun, I've downloaded pretty much all of the songs that I'm familiar with (DDRMAX, DDRE, and DDR, Disney Mix, and Konamix for PS) and have been having a blast with that. I'm starting to finally get down to figuring out how to read crossover patterns too, which is a new challenge in and of itself.
Mental health....sort of just oscillates at this point, sometimes (understandably) in conjunction/correlation with my sleep schedule. In general things are going pretty ok, but there are patches here and there where some extra self-care is needed.
We finished up Birdie Burglars and have now thrown it up for both iOS and Android, hooray! I applied a bugfix to Nyamo's Adventure, now am working on time attack modes for Unlock Everything (to help out the speedrunners), and will look into adding some speedrun quality-of-life improvements for Colors of Your World as well...
Sometime in the midst of all that I've gotta also finish up some more music, as well as do the pixel art for this month. Phew.....
Tetris Attack, or.....rather, Panel de Pon, hit the SNES virtual console for Switch! I had some fun taking a go at it and seeing how rusty my chaining skills are. It took me a while to kind of get back into the swing of it, but I'm pretty decent now! Of course, I'm still much worse than I used to be back when I was in my prime. Pretty crazy to think that at the time I was consistently hitting 10-13x chains, and even getting to the point where getting side clears was actually starting to be important. What a great game...it's a bit of a shame that VS mode was sort of nonsensical, but I definitely spent many an hour grinding out skill chains in Tetris Attack and Puzzle League for GBA.
Been continuing to do weekly aLttPR runs...that's been fun too.
Thursday, May 21, 2020
Tuesday, May 19, 2020
Sunday, May 17, 2020
You win some, you lose some, and you keep on going.
I wasn't really sure what to write today, but I guess I will tell you two things for now.
The first thing I want to let you know is that you don't need to change in order to be happy. You don't need to do anything differently than what you already are doing. You don't need to become a better person, improve, go outside of your comfort zone, learn new things, or accomplish greatness. I want you to know that "stagnation" can mean peace and tranquility. You can always do something new, but know that every time you do so, you are giving up something in return. It's OK to choose to remain the same.
The second thing I am less sure of, but I'll still say it anyways. You can make mistakes. It's very hard to change your way of thinking in the middle of a situation. Oftentimes, when we are confronted with unfamiliarity, we freeze up and make a choice that we may not have made if we had been in a better mindset. That's OK. As long as you realized afterwards that there was a better way to do things, that is enough. Enough to forgive yourself.
It feels like in years past, I often would try to consult my own past, asking "what would Timm[ie] do", searching for the answers. Trying to figure out what a past me would have done. Because my past self is important to me.
It still is, of course, but right now, it is a different one that concerns me. Now, whenever I am troubled, I turn to Sayuri. Because I know her strength. Her gentle smile, and her aura. Although I have found a new "role model" for myself in the way that I interact with people, that in itself is not more important than remembering to stay true to that ideal.
Tuesday, May 12, 2020
Well, let's see...
Monday, April 27, 2020
It has come to my attention that a certain relative of mine has once again invaded my privacy by visiting this site.
Once again I must remind you:
Please go away. Please stop reading this. Please stop mentioning anything about my blog.
If you choose to continue reading my blog, know that you are violating my wishes, as you already did a week ago.
If you choose to continue reading my blog, and talk to me about it, know that I will have to resort to more drastic measures.
Every time you do this you are making our relationship worse.
You are not welcome here.
This will remain posted here for a time, to make my message clear. In the meantime I will simply pour my heart out into other channels. I need to catch up on my writing anyways.
Fear not though, for I shall return. I always have, even when countless others have not.
Saturday, April 25, 2020
Ludum Dare 46, Illusion of Gaia, anxiety, narratives in the SNES era
Well, let's see...
We made a game for Ludum Dare 46! Was stressful but fun. We still need to make some improvements to the menu and such, and I'm working on the mobile port (just got done debugging a really annoying issue -- apparently CPUParticles crash the app on iOS unless you have a default environment!). You can check it out here if you'd like in the meantime, or just wait for the improved version. (and yes I'm fully aware that most of you are reading the copy-pasted version of this that won't even have the inline link)
Been continuing to do alttpr seeds -- the latest one I had terrible luck on, and last-locationed an item that I skipped early on. Bleh. It happens, I guess.
My birthday came and went. Of course, I was waist deep in the middle of LD when it happened, so I had no time at all to really think about it, but you know, that's how it goes -- far from the first time this has happened, actually. It was nice hearing from a bunch of people, even if I didn't really process any of it until afterwards.
The stress of Ludum Dare along with some other stuff resulted in me getting a sort of anxiety attack on Saturday night, which was not very fun at all. I don't really get these, at least not like this where I wake up in the middle of the night with a bad feeling in my chest and have trouble sleeping again. I've definitely felt that sensation of stress and/or anxiety in my chest before, but very rare for it to just prop up so suddenly in the middle of sleeping. Thankfully, that seemed to have been an isolated incident, though for those couple of nights after LD I was still sort of cooling down from it all. I imagine I should probably find some time to do Tai Chi again as a sort of catch-all physical/mental integrated feel-good practice.
I started up my playthrough of Illusion of Gaia. No SNES-era game is without its faults (well, perhaps no game ever, really), and Illusion of Gaia, like most other games of the time, doesn't really have the best or most well-put together story. But what the games of this time lack in narrative and plot they really make up for in charm and atmosphere. There is so much that can be carried by a game's look, feel, and sound...see Secret of Mana for a perfect example of this.
Illusion of Gaia is a pretty significant step up from Soul Blazer in that the dungeons (at least from what I remember) are quite a lot more interesting to go through, and combat and movement in general is just more smooth, more active, and less tedious. The environments are a charm to explore and move to as well, with multi-level buildings...just the simple act of running around (you can =run=!) feels great. And of course the music is great too -- the Itory Village music really sticks out as a really really good "peaceful town" theme and I'm actually still sampling the pan flute instrument from the soundtrack in my tracks today.
It really took a looooong time for video game narrative and writing to catch up.....and even then, the stories that are actually poignant and well-told (looking at you, Journey, Undertale, and omg One Shot) are so few and far between. To be fair, I have yet to go through both Terranigma and Mother 3, so there's that. But it's really hard to think of games that tell a good story, even thinking about all of the games in this entire period of time. Maybe FF6? FF6 certainly has a LOT going on, but I don't know if I've ever really felt the narratives of final fantasy games really compel me. When I think about compelling narratives I think of really well put-together environments, I think of well-done moments, I think of storytelling that shows instead of tells. There is a scene in the water in Cave Story, for example, which does this really poignantly. And even the "story" (if it could even be called that) of Yume Nikki, really makes you think about things a bit. But I don't think any games from the beloved SNES era really capture any of those feelings. Our art form really needed a lot of time to mature, and perhaps beyond that, it really needed the influence of indie games, which simply did not exist back then. You see all of these one-person and small-team games like Yume Nikki, Undertale, OneShot, Night in the Woods and others, really take risks in their storytelling, because the creator really has a story to tell, and because that story doesn't have to be diluted. These creators can go out on a limb and tell a story that perhaps won't have the mass-market appeal of a shounen hero fantasy, but will really connect with people when it matters. I know because we've tried too, and dare I say succeeded. And it's a wonderful thing, to connect with your audience in that way.