But what =should= a friendship really be like? I'm still not sure I know the answer. ===== And I finally found a name for the emotion. Not sadness, nor grief, not anger either. Just, disappointment. ===== There's only 5 days left in the month and I've made it through with my little experiment of dancing every day. I actually =have= seen some improvement, minute as though it may be. There's still all this stuff that I'm horrible at, but at least there are some things that I'm slightly better at now than I was before. Perhaps that is all I can ask for in the end. ===== BG3 continues to be...just fine. Enjoyable. I was really worried about Act 3 in multiple ways, but the performance issues seem to have been a little mitigated, the camera issues are....eh, okay, bearable, I guess, and I've managed to just avoid talking to most people in the city and just skip all the sightseeing, dashing straight for whatever the objectives are. It's...really a mix. There is this half of the BG3 pie that I think is really good fun; thinking about character builds, seeing your prowess increase in combat, that kind of thing. Then there is some stuff that's perfectly serviceable. The dialogue trees, the little D&D "moments", etc. There's stuff that's kinda...mediocre, or just "there" -- the companionship/romance systems, the meaningless lore. There's the bugs and unexpected situations -- areas being explored out of order, cutscenes not triggering, quests bugging out. And there's the "why is it like this" moments of inventory management, having to click on 8 different traps individually to disarm them. Overall it's....fine... ===== One of my two 5:4 monitors finally crapped out -- nearly, anyways. Noticed a buzzing sound start all of a sudden tonight, so I removed it from my setup despite the fact that it still works (for now...). Probably something going bad with the electronics/power in there, so it's time to take it out of commission. That puts me in a slightly awkward spot as I now have to rearrange my desk a bit to go back to 2 monitors. I could invest in a second LG Dualup (probably the ideal / my current dream endgame setup) but I can probably make do without for now, if I'm being honest. Maybe compact stuff a little bit more. ===== Over the past week, had a couple of experiences with people who.......didn't seem super empathetic, or aware? They didn't seem like they were very good hosts. I don't really know what I want to say about it other than maybe it makes me appreciate other people (even myself?) a little more. It's important, isn't it? to check on the people you share company with. But then again, maybe I only opt to do that in a specific way, too. ===== The whole keyboard hobby thing continues to keep me pretty interested. I've got some new parts coming in next month, but for now I got some keycaps to try out. They don't go as well with my current keyboard in terms of aesthetic, but I don't have the other board to put them into yet, so I decided to try them out anyways. They're thicker and sound nicer, despite being perhaps slightly worse for typing speed due to them just being all flat. It's a nice aesthetic and feel, something I could definitely get used to. I'll switch them back in the near future, but I'll look forward to using them again. ===== I'm gearing up for more attempts at Super Metroid Any% speedruns. I've been grinding the rooms and strats a lot, so I'm certain I can set a new PB if I just get more attempts in. Right now Phantoon and Ridley are still big run-killers for me, especially Phantoon at the moment. So I'll have to not only practice the Phantoon patterns more (always...), but perhaps even think about skipping some damage boosts on the way there to conserve energy for the fight, maybe. ===== I've somehow been put in a situation where I'm...not trying as hard. Not living up to my standards. I still don't know what to make of it, except that I believe it's wrong. It's something that needs to be fixed. ===== Rhythm Quest level editor continues to progress, both quickly and slowly at the same time. It's good that I've been working somewhat well on it, but it also feels like not enough at the same time. It's a weird mix.
Sunday, August 27, 2023
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