Suppose I should do another update. I may not post often, but you can bet your butt that I still come back to it again and again...as I do with everything in life. Everything.
We've got non-personal advertising stuff, game stuff, and life stuff to go over.
On Wattam finally getting released
Wattam, the crazy game I worked on for 2 years at Funomena, finally has a release date and will be coming out for PC and PS4 this December on 12/17, just in time for the holiday season.
You can pre-order it now with a 15% discount, just go to http://www.funomena.com/wattamgame
Wattam is not really a normal game...in fact it's abnormal in a crazy way that you kind of just have to play. This game has been a LONG time coming and as one of the engineers on the small team that brought it all together I worked on quite a lot of it directly. I hope that you'll give it a try, maybe even with a friend with 2-player co-op for double the laughs and fun.
On Day of the Devs and Chicory
I stopped by "Day of the Devs", an indie game event in SF which I was also at 2 years ago when I was first joining up with the Wattam team. Back then 2 years ago I believe both Rain World and Hollow Knight were exhibiting there, along with a number of other games of course.
This time around my main focus was on Chicory, a charming little game by the same developer of Wandersong (that one game about a singing bard):
I got to play the little demo build of Chicory and it basically ended up hitting most of the notes that I expected it to (which is great!). It's got a fun and playful energy and looks to be a world that will make you smile as you go around and meet its inhabitants.
I also ran into quite the assortment of random people at Day of the Devs...I brought a pair of glowsticks in case there was some apt music playing and indeed, there was at one point, so I did some freehand....literally within the next 15 minutes I got recognized by like 4 separate people whom I had no idea would be there......so funny haha.
On the upcoming "Fusion" album
I've got a new album coming out in just a bit!
This is a 4-track collaboration EP between me and A-zu-ra, with whom I've also worked with in the past on "Twin Wings". We've had this music finished for quite some time and were just waiting on a good album art design to put everything out, so I'm happy that it's finally getting a release. It's been quite a while since I've put out any actual high quality original music, so I hope you guys like this one.
On Super Punch Out
Super Punch Out playthrough is complete! It wasn't too bad at all, honestly, especially after watching some guides. The Special Circuit opponents took some getting used to, but weren't crazy difficult once you got the hang of it. I didn't end up getting a 4-0 on the special circuit, but didn't really bother, as I'm sure I could, just a matter of trying it one or two more times. Anyways, calling that game done!
On Super Metroid
My "Reverse Boss Order" run in Super Metroid continues, and I've got into the most exciting segment -- Lower Norfair! I have pretty much the =maximum= amount of energy tanks, reserve tanks, and super missiles/ammo that you can reasonable have before going in there, so things are definitely on the easy side, especially now that there is so much more information out there on how to optimize movement through rooms as well as the Ridley fight.
It's even easier than it was the last time I was doing an RBO run, since I have a couple of extra items: I have the botwoon energy tank, and also the maridia reserve tank, which definitely help. The maridia reserve tank is quite tricky to get without gravity suit as you need to do some really tight underwater walljumps, but I eventually managed to get it.
Anyways, I did the lava dive (though I failed the bounceball in that room, d'oh), did my save, and went through the first part of lower norfair, stopping by to get screw attack and get the supers from the golden torizo room as well as farm up a bunch of ammo. Went through the Worst Room In The Game (yes, it's actually called that), grabbed the energy tank, went down and saved.
I've now been practicing the Ridley fight a bunch and I have to say it's actually....way easier than I remembered it to be, mainly because of ShinyZeni's great tutorial on the ridley fight, covering ridley's AI as well as how to manipulate his pogo attack, and how to set up a wave beam X-factor right at the beginning of the fight to do a bunch of damage up front.
I've got so much energy and ammo to spare that besides the ridley fight itself, the rest of this section is actually not that hard at all, I could probably even do an extra crystal flash if I really wanted to. I feel like I'll probably get this segment on one of my first tries if nothing too bad goes wrong. I think the main danger is ridley doing something unexpected and running into me during the fight, or failing to get grabbed properly by ridley.
I've been watching some Super Metroid randomizer videos and it's something I'm actually considering getting into, maybe not super seriously but at least to some degree, at least just trying it. Now that I've refamiliarized myself with a lot of the movement stuff and the general layout of Zebes, it's probably a great time to give it another try...
On Dance
Dance has been taking a bit of a backseat ever since I had a "bad experience" at a certain dance event -- not that anything actually went wrong, just I got put in a really bad mood unfortunately. I'll be bouncing back from it I'm sure, but I wanted to just take it easy for a while. I didn't want to write about it at the time, but it's been long enough now that I figured it can't really hurt anymore. It ended up putting me back into the mindset I had while I was DM, something which hasn't really happened in a long time. That's not a place that I want to be in.
I did some glowsticking the other week, that was fun. As always, it's hard to improve, but practice is practice. I wish I could say that I was invested in improving in dance in general (solo and/or partner alike) at the moment, but as I'll explain later, now is not the time for it.
Sayuri made an appearance at dance too, that was really interesting and I am actually really grateful for her presence there. It has been a long time...too long, perhaps. But she is not gone, not gone I don't think.
There is another dance this Saturday...against perhaps my better judgment I am cautiously hoping to be more outgoing again for this. But we will see if that ends up playing out, or whether I will need to just again retreat to safety. There's not that much point in forcing it. But I also know that there is light amidst the shadows.
On Life
I hit a bit of a hitch lately, been bothered by something that was nagging at me in the background until finally I figured out what it was. It's good that I figured it out, but doesn't quite make it suck any less lol. I spent a good chunk of today in recovery mode giving myself the luxury of taking it easy and focusing on just doing whatever I needed to feel OK. Mainly taking a long bath, which was nice haha.
I'll be bouncing back from this, too, but there's no need to rush it.
Wednesday, November 13, 2019
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