Just gonna throw these WIP screenshots up here. I am hard at work on the post-compo version of Melody Muncher, I really want to make it something great so I'm putting the work in and making sure each level has its own distinctive background transitions, complete with hue shifts and particle effects.
Also, you'll notice that I'm developing both on Win server 2012 and on OSX. How neat is that?
Monday, August 31, 2015
Melody Muncher Deluxe WIP screenshots
Sunday, August 30, 2015
Difficulty, and Accessibility
Watching, reading, and listening to people play games (mine, and others) makes me think about accessibility, difficulty, and how these things should affect me personally, as a game developer. I think now that I've come into contact with such a broad range of games, I can make some conclusions that I might not have been able to before. I've now played the gamut, from games like Crypt of the Necrodancer, TGM's "Death" mode, VVVVVV, Super Meat Boy, and others that really require you to learn, be smart, and adapt, and punish you harshly when you fail...to games like Journey, FEZ, To the Moon, even Botanicula, that try to be more universal, in the sense that there is no "failure", no real "skills" needed, no need to really understand the workings and mechanics and physics of the system.
Often as we develop games, it's impossibly difficult to separate ourselves from our skills and knowledge. This comes on multiple levels, of course. At the extreme end of the spectrum, you've got the guy who makes a game jam game for LD and thinks that everyone who plays his game will just know that "you need to bring the red thingy to the blue square to win" and in order to do that you need to use some random combinations of keys on the keyboard that are never given to you anywhere. But slightly less obvious than that is when we gear our games to our own preferences and skills.
When I made Rhythm Gunner, I made it in classic Super Crate Box style--one hit and you're dead, and you need to really get used to the game's tight controls and mechanics before you can start excelling. Well, people liked it...but also didn't like it, simply because of the difficulty. As a result people scored it much lower overall, much lower than Labyrinth which I didn't think was particularly awe-inspiring. The thing is...I loved the HECK out of Rhythm Gunner. After I made it, I was actually addicted; I kept trying to beat my high score, eventually getting to a score of 121 points. As a comparison, the highest other score that was reported was 44 points, and the majority of players scored below 10 points.
So was Rhythm Gunner a mistake? Well, heck no! To me, personally, it's the most exciting, interesting, and exhilarating game I've made for LD, and I still have fun playing it to this day. It appeals to me for the same reason that TGM does--it has a high skill cap, it requires constant focus, adaptation, and reaction, and the difficulty combined with action contributes to being in flow state. So what ended up being the least popular of my games is actually my favorite.
And here's where I must remind you of a quote from the composer of VVVVVV:
"It's better to write for yourself and lose your audience, than to write for the audience and lose yourself"
--Souleye, composer for VVVVVV
Monday, August 17, 2015
I tried to write a song for flashygoodness, but somehow, nothing I tried really expressed what I wanted it to. Maybe it's because I wasn't quite sure what I wanted to express in the first place? Or maybe, I'm just really bad at expressing certain things, feelings, emotions in my music. It's as if all I'm doing is pulling the music out of a drawer; there's only one color, one type in the drawer; it's not an empty vial that I can infuse with my own substance, but rather, something that just "comes" in a natural form. I guess I had similar issues when I was trying to write to Aivi & Surasshu, too. I wanted to express to them, the loneliness and darkness that I felt during that time, and how their music was a bright light that came into my world and provided me with an anchor. But in the end I couldn't really express that, or at least, not consciously. The only thing I could do was to play...to play, with their music, to put it into that drawer and take it out, changed, to my own hue, my own color. Perhaps my palette is just a bit lacking, although I've mixed up a few new colors with all those sketches that I did. I wish, though, that I could have written something for flashygoodness.
"It’s always interesting to ask people how important they think they are to you, because usually it’s actually very difficult to get a good sense of how much you mean to someone. Different people care about others in different amounts and different ways, and you don’t really know the details of their interactions with others, so it’s difficult to get a good sense of things."
From my Xanga (now "Love Everlasting" on Wordpress), January 27, 2010
Saturday, August 15, 2015
To my fellow snail-mail writers:
Taking photos is so easy and convenient nowadays now that most of us have smartphones in our pockets! We should try and make it a best practice to snap a quick photo of our letters before tucking them in the envelope; things happen every once in a blue moon, as some of us know all too well.
Friday, August 14, 2015
Short post today.
#1, Your friends might really be perfect, but...really not in the way you think they are.
#2, I opened what is probably the worst pack of magic origins EVER to add to my sealed pool:
foundry of the consuls
titanic growth
might of the masses
deadbridge shaman
runed servitor
cobblebrute
screeching skaab
returned centaur
ringwarden owl
nivix barrier
nightsnare
aven battle priest
orbs of warding
prism ring
Yeah, good luck picking something out of that crap. I'd probably first pick either foundry or might of the masses. My deck happens to be GW and the only thing I'm getting out of that pack is might of the masses. Yeech. My previous pack was pretty jank too...I am now 8 packs in and have 0 supression bonds and 0 wild instincts, also 0 grasp of the hieromancer. What is this madness?
#3, I am starting to get slightly frustrated when I lose in sf3, ugh. It's not that I hate losing, it's just losing to people whom I don't respect. I think I need to give them a little more credit, and not get so hung up on it and just focus on getting better. I noticed that I do definitely need to work on my offensive pressure and mixups--I need to vary my pressure more (not just cr lp cr lp cr fp) and also know that sometimes you need to back off and play safe rather than get too greedy esp when they have reversal shoryu or reversal super to keep you honest. I also need to get my dash->karakusa inputs clean. On the plus side karakusa->fp->hayate is working just fine, and karakusa->fp->SA1 hasn't actually been bad either!
#4, Leigh Nash is apparently on tour and is in LA next month!! Man, I totally want to go! We'll see, haha.
Wednesday, August 12, 2015
Tuesday, August 11, 2015
"Being an ally is like being a friend. You listen to your friends when they are sad. You give them support when they need it. You stand up for them when they are bullied. You give them a safe space in your home when they need shelter, if you can afford it.
Being a friend doesn't mean that you agree with everything your friend does. You will come into conflict--often. You may fight. You may have misunderstandings. But because you love each other, you don't go out and disown your friend. You try not to hurt your friend. And when things have settled, you talk it out together, and listen deeply to each other's perspectives, eventually working out a solution.
And, if your friend's is fighting for their life, you fight with them. You can shelter them from danger for a while, but you know that you cannot keep them under your wing forever. You are their friend, not their parent. You respect their choices and their autonomy...but you also cannot bear to see them face the danger alone. So you fight with them. And if you are not able to, for whatever reason, you do what you can, and then let them go.
Being a friend doesn't mean you cannot be friends with someone else. You can love other people. But you cannot love everyone; that is the truth, for love is built on recognition of uniqueness, of individuality, of difference. This is why, being a friend means recognizing that your friend has an identity that is different from everyone else, including yourself. No matter how long you have known your friend, your experience is not the same. The struggles that your friend go through is not the same struggles you, or anyone else, goes through. There may be similarities, but they are not the same.
Now, extrapolate all that I have said into a political context. The comparison is imperfect; individual identity is different from group identity. But most of my main points about what it takes to be a good ally is the same. It is more difficult to be able to relate to a group as a whole; I know, because I've struggled with it throughout this year. But if you make the mind to do it, it is possible. Reach out to those you don't understand. Listen to their perspectives and withhold judgment until you have deeply considered all they have said. It will be uncomfortable. It will be challenging. But it is worth it, for at the end of the process, you will have broadened your view of the world. You will find things that the world is filled with amazingly diverse experiences. And you will have made a friend."
--Christina Chen, August 2015
Sunday, August 9, 2015
RIP Formspring (Spring.me), which now redirects you to OKCupid. Can't really find my profile on archive.org either, which is a shame. Would have liked some way to export my answers or something; I had a lot of writings on there that were essentially prompted blog posts. The site went wayyyyyy downhill so I'm not surprised that it's gone for good, but still, sad that my stuff is gone. Sigh.
School, Learning from the Internet
https://www.facebook.com/DarioGiuseppePolito/videos/854291001268189
Wednesday, August 5, 2015
I could be a better friend. Also things are weird. I feel like I wanted to write something more but I totally forgot what it was...
Losing in MtG due to variance doesn't really bother me. In fact I almost feel like it offers a shield under which to hide your losses sometimes (which you have to watch out for). When you lose to variance it wasn't really your fault. Sure, you "should have won" b/c you are the better player or have the better deck or whatever, but it wasn't your fault that you didn't. It's a different situation than when you're playing some fighting game or RTS or something and you blow it because you did something stupid or choked or something. In that situation I get the bad feels because damn, I lost to somebody I "shouldn't have" lost to, but there's nothing else to blame but myself really. I dunno.
Sunday, August 2, 2015
https://www.thegamecrafter.com/games/future-vision-gem-tarot
So cool! The fanmade tarot cards sets are something I've seen before; I think it's always a really really excellent idea.
Found it as I did catchup looking through websites of people from Fanime Artist's Alley (I know I know, months ago). To be honest I don't really follow people after picking up their cards, but I find that it's a nice way to show support for someone even if you don't buy anything of theirs. Plus I'm sure they appreciate getting an extra view even if it doesn't turn into a customer. Hey--I came close to wanting to buy a stationery set, so that's something, right? Apparently storeenvy.com is a thing now...I feel like before it was more on etsy and such? Not sure, I'm not really in the know for these things.
Been playing more The Last of Us...we're pretty far now! Quite enjoyed some parts, think it's really well done. I kind of got the hang of combat and stealth now; there were a few times where I still had trouble but for the most part I'm doing much better and smarter. We're off to the Spring chapter now...
Been having much much more problems with motion sickness and nausea from planes and games than I used to in past years, I think. Or maybe it's just because I happen to actually want to play TLOU a bunch despite it being a game that triggers that in me. I've found that ginger does the trick for helping me combat it--and that fresh ginger is much more effective than ginger in pill form. Something about the taste and the smell, I think. You can try slicing and/or grating ginger and boiling it, then sipping at it if you're having issues with that. If the taste is too strong you might even be able to just get away with smelling it every so often; I think that helps too.
The little "episode" I had is mostly over now, I think. Some of it was just bad emotional health and me being stupid, but I have to say a lot of it was also just a series of unfortunate events and bad timings; stuff happens sometimes unluckily, but...we livin.
Got a new SF player at work, one who's not a scrub! Actually knows what to do, hits his links and cancels and everything, plays cleanly and doesn't do random stuff like only use supers on wakeup, etc etc. So that's nice. I felt super accomplished when I took on his Ken with my Makoto, though I can't say it wasn't difficult. I definitely still have some execution problems (50% from the sticks being kind of jank, but I'm learning to adjust to it), and I still have some habits that the other non-scrub was calling me out on during some matches, but in general I'm not feeling too bad about my play.
We're doing a Magic: Origins sealed league at work...my pool is OK. Came up with a controlly B/W deck that is actually probably a little worse than I thought at first glance. It's definitely capable of doing some strong things, with Hixus and Sentinel of the Eternal Watch, plus the synergies between Blightcaster, Weight of the Underworld x 2, Auramancer x 2, and Shadows of the Past, plus Nantuko Husk which has always been pretty solid from my experience. I do have a problem though in that I can't really deal with x/3s effectively -- I mean, sure, Weight of the Underworld will probably reduce them to 0/1 chump blockers but ideally I'd like more than that. I actually have an Anointer of Champions that I was running but took out for Knight of the Pilgrim's Road...not sure if that is the right call at all since Anointer is really good, but very not-good on offense and I don't think I'm really attacking that often. It could maybe be right to take out cleric of the forward order in favor of the anointer, but I'm not sure. On second thought, maybe the right thing to do is take out enshrouding mist and put in anointer? It's really awkward because I have this controlly plan of Blightcaster plus Weight of the Underworld and my 3-drops are not very aggressive at all but on the other than I have 2 topan freeblades that would love to get in early. Anointer helps the freeblades get in which would be great, but on all the other games where I don't have t2 topan freeblade, I'm not really going to be attacking that well with my 2/2s and such so anointer is bad there since my deck is trying to stabilize and set up good blocks (maybe in conjunction with nantuko husk) then remove their threats with weight/blightcaster/throwing knife/celestial flare before accumulating value and/or a win condition. So I guess anointer should probably be out after all; the only reason it's good is because it's a creature which is good for nantuko husk and shadows of the past but otherwise it's worse than enshrouding mist unless I get t2 topan freeblade. I don't think I have that many other options in my pool unfortunately, though I will definitely look again. Blue was super shallow and unexciting, Red had a little more but still not that much, and Green had some OK cards but nothing really powerful--I think it's like 2 leaf gliders, a rhox maulers, and a yeva's forcemage. Maybe one wild instincts? I think it's clear that I need to run W, and the WB plan lets me actually put the auramancers to good use and gives me the most synergistic build overall. I guess what I really want is some suppression bonds; either that or some more quality 3-drops, like deathbridge shaman...eyeblight assassin would probably be fine too, or fetid imp. Reave soul would be wonderful too, or unholy hunger, or stalwart aven too...even guardian automaton might be good, though I already have a lot of 4s...
Going to be shifting my schedule earlier so that I can help drive meowmie to and from work...let's see if I can be disciplined and learn how to sleep early and wake early...