Monday, May 21, 2018

On Ludum Dare

While we're on the subject of Ludum Dare, I should take a moment to give an update on my general feelings toward the jam as a whole, and its (arguably) inarguable blend of awesomeness and mediocrity.

Ludum Dare has always been one of the biggest and most popular game jams, behind Global Game Jam with just over 3,000 entries being submitted for the latest round (GGJ meanwhile has had over 8,000).  LD is quite a different beast than GGJ though -- while Global Game Jam is very structured and involves going to an actual official in-person jam "site" with an organizer running the whole thing, Ludum Dare is this big asynchronous reddit-style mismash that just happens online.  It's coordinated and run by one person (!) and you can do it from anywhere you want -- usually from the peace and comfort of your own home.

The decentralized and lax nature of Ludum Dare has always simultaneously been one of its greatest strengths as well as its largest flaw.  Ludum Dare is super lax and basically anybody can do it.  Yes, there are rules and restrictions (don't steal content, etc.), but there are no prizes and there's no real hard enforcement of the rules.  In fact, since the #1 priority of the entire jam is around people just having fun making games ("your game IS your prize"), there are explicit exceptions made to the rules!  Need to update your game after the deadline to patch up some silly bugs?  Sure!  (Legally) using third-party assets in your game?  Go ahead -- just make sure you opt-out so you aren't included in the respective categories.  And it's for this exact reason that Ludum Dare is great for me -- making a game in a weekend is hard enough by itself, so I really don't want to have to worry about anything else at the same time.  I'm sure GGJ is a great experience, but don't want to go and meet new people and worry about moving my setup to a site and blahblahblah...I really just want to jam on games, by myself or with my best friend.

Ludum Dare is =far= from the only game jam of its kind, but it's the biggest and most well-known.  And really, the whole point of a game jam (versus just choosing a weekend to go off and make a game by your lonesome) is to have a community of people coming together, sharing games, playing each others' games, and giving feedback.  And Ludum Dare really does do that.

That said, Ludum Dare has had quite its fair share of......"issues" in recent years.  From changing to a new website (which many will probably agree is still really mediocre), numerous complaints about organization and administration (remember, LD is run by ONE person!), and more recently, rule violations and allegations of voting abuse, Ludum Dare...honestly could be better.  Ratings feel like a flip of the coin sometimes and this year we had *category winners* that were being ranked #1 in audio, graphics, mood, when they didn't actually create their own content.  ("Wow this music is better than anything else I've heard in all of LD!" ... well, it's also a professional studio album ripped off of SoundCloud that wasn't made during the jam...)

Now, I understand that things will definitely slip through the cracks sometimes -- heck, I've even had to make some small exceptions for myself too.  I think it'd be a mistake to hold people to the letter of the law instead of worrying more about the spirit of the jam itself.  But clearly things could be a bit better.  When people don't even realize they are breaking the rules, that's a bit sad.  When voters also don't realize those people are breaking the rules, it's also sad.  I've done my part as a proper LD citizen and called several people out on their third-party assets -- usually these people actually credit the original source in their game descriptions.  That's always been met with sincere apologies, and the team or individual in question opts out of the appropriate category after I point them to the rules.  Why does this continue to be a thing?  The website has very poor usability; adding multiple people to a team and submitting a jam game together is terribly unintuitive.  There's no search function!!!  If I want to find a game's page on LD by title I literally have to use Google.  The results page is way more confusing than it used to be.  Basically almost everything was better on the old site -- though I understand that the old site was also running on super outdated technology (wordpress???) and simply needed to be replaced at some point.  Still, it's sad that we just have so many issues, after more than a year on the new site.

But it's important to remember again, that LD has sprawled out into a big mess and despite the good citizens of LD's best intents (shoutout to all you good LD citizens; you guys are great), there really isn't anything that the community as a whole can do to fix it.  It's just in the very nature, structure, and foundation of LD to be that way.  It's not run by some organization, it doesn't have funding -- it's literally just one guy's hobby.  Random people from the community can make all the posts they want about how they want to help, or could do a way better job, or whatever...but there's no way a huge decentralized community is going to effect any meaningful change -- it'd be like Reddit trying to get together to write a novel (or think Twitch Plays Pokemon).  In the end, there's no way to call the shots and really effect change without a core person or group.  Could I imagine a stronger core running LD?  Absolutely.  But that's just not the world we live in.

Despite all its shortcomings, though, LD still really does serve my needs as a game jam.  It gives me an excellent excuse to craft my art, and it provides a community of people who will actually go and try your game and provide feedback.  Sure, the site...kinda sucks a bit...and really the whole thing ought to be run better...but I can deal with that.  Probably the most relevant downside of LD for me is that the ratings are really a crapshoot, and that can feel invalidating at times, but even that's really not so bad now that I've sort of "been there, done that", so to speak.  It's also a shame that LD suffered in popularity due to its more mediocre aspects.  But LD is still a great time for me.  I've made *22 games* for Ludum Dare, and each time it's been a blast, and super fulfilling.  For that I'm thankful, and hope that it will continue to be a great experience (while also hoping that it can get its stuff together someday, haha).



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