Ludum Dare 45 is less than 3 days away now and I'm still trying to get everything done! So far experimenting with Godot Engine has been great -- it's not perfect (no game engine ever is), but I've been pleasantly surprised with how easy it is to put things together despite being bogged down by having to repeatedly check documentation and look up how to do things. Probably the absolute #1 thing that it's got going for it so far though is that it's lightweight, which means it's FAST. Even an export to WebGL in release mode happens in the blink of an eye compared to Unity where I would literally use an entirely separate machine to do my builds so I wouldn't be blocked forever. The html export is clean and just =makes sense= too -- no having to worry about random padding or silly borders or anything like that. It's clean, slim, and honestly pretty great. I've even been experimenting with some screenspace palette-based shaders that I could use for some dynamic lighting effects, so that's pretty cool too. In general, the documentation is a little lacking, and some of the UI isn't 100% intuitive yet, and other things could use more shortcuts, but I'm pretty happy at all of the things that are working out of the box.
So here's the list of things that I managed to get all done since last time:
- Birthday letter done
- 4 xmas letters done
- September Monthlies pixel art done (and album published)
- Pixel art commision done (100 tiny sprites all drawn)
- Caught a cold now so I don't have to worry about getting sick later (lol...)
- Started work on a nifty side personal project as well
- Made good progress on the Godot warmup project
As far as the Godot side goes, I managed to figure out:
- The basics of scripting, nodes, scenes, signals, and all that
- How to use pixel art integer scaling and pixel snap
- How to animate sprites
- How to play sounds (basic)
- Tilemaps and autotiling
- Moving objects along paths
- Dynamic 2d lighting and pixel shaders
- Exporting to webgl, adjusting my site CSS/JS to accomodate
- Basic audio bus FX (limiter)
I still need to =build=:
- A project template and bitbucket repo for the jam
- Screen transitions!
- A splash screen intro placeholder
- A main menu placeholder
- A singleton for managing music/sound across scenes?
Other stuff I need to do:
- Take care of meowmies and quails
- One Hour Compo on Thursday, I'll probably try to warm up in chiptune style since I hope to make something with a very limited palette.
- Declare my starter code, make an "I'm In" post
- 1 more xmas letter
- Photograph the Inktober letters...
- Actual work for my job...
- Grocery run on Friday
Unfortunately the 4-wide trainer stuff, Patreon remix, etc will have to wait until later. I don't know if I'll be able to slap a label on the godot warmup project and publish it, but I might try very quickly just to get it out of the way...
Phew........
Tuesday, October 1, 2019
Ludum Dare 45 cram time
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