Monday, May 6, 2019

Work work work

I get (hopefully) better and better at the process each time, but doing all of the legwork to really finish off each of these Ludum Dare games and get them into a state where I say "I'm finished!" is really a long and arduous journey no matter how you slice it.  There are just so many individual things to keep track of and get done, it's a miracle that I can manage it all, but I guess that has always been a strength of mine.

Here is roughly what the task list looks like:

GAME
- Make improvements, bugfixes, and feature additions to the game itself (this could take weeks, depending on the amount of content to add)
- Port the game to mobile, including adding touch controls, alternative UI, etc.
- Make builds for WebGL, iOS, Android, test on device and fix inevitable bugs

MEDIA
- Create set of gameplay screenshots
- Create an animated gif of gameplay
- Record 30-second gameplay trailer, upload to youtube
- Use Avisynth and Me-GUI to resize and letterbox gameplay trailer to correct sizings for iOS app previews
- Record full game playthrough, upload to youtube, with appropriate description and tags
- Create app icon
- Batch resize screenshots for different iOS resolutions

PUBLISH
- Write shared game description
- Create page on ddrkirby.com, link from games and index pages
- Create page for the compo version on ddrkirby.com too
- Create page on cocoamoss.com, link from index page
- Create iOS app store page, upload screenshots (multiple resolutions), app previews (multiple resolutions), etc.
- Create Google Play store listing, upload screenshots, link to youtube video, etc.
- Create itch.io page, with game description, screenshots, link to trailer, etc.
- Post on Facebook, Twitter, Facebook Page, Discord, Slack...
- Write up post-mortem report...


MUSIC
- Fix up any mixing/mastering/etc in the music, re-render as necessary
- Render album versions of each song (loop twice and then fadeout)
- Create album artwork
- Convert all songs to FLAC, upload all to Bandcamp including both album versions and seamless loop versions
- Fill out bandcamp description, with links to game, Patreon credits, genre tags, etc.  This also includes looking at my project files to see the estimated work time per track.
- Link to bandcamp album from website
- Use After Effects to render visualized soundtrack video for streaming on Youtube -- upload to youtube with appropriate description
- Upload soundtrack to Soundcloud, NetEase cloud music as well...post timestamped comments to soundcloud for the beginning of each track...
- Create paid Patreon post linking to soundtrack download, promote soundtrack on social media too...

This is why when I do Ludum Dare you usually don't actually hear about the game itself until at least a few weeks afterwards...it's because I'm shoulder-deep in the middle of all these tasks...  some of these can be automated to =some= extent and it helps that I've got templates for a lot of this stuff as well as 3 different machines so I can literally just sit down and fire off builds for all 3 platforms at once, but in the end there is just a plain lot of STUFF no matter how you tackle it.

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