Apparently I'm not quite so great at doing a post on VBall every year (unlike with, say, Fanime). The last time I wrote about a VBall was from 2015 -- you can find that post here. I tried looking for a post from 2016 and I found one that referenced VBall, but afterwards there were a bunch of very angsty and depressed entries so apparently I wasn't in a very great place. Thinking back to it, I actually sort of =do= remember last year's vball and it was a strange mix of emotions, mostly due to certain circumstances. But that is neither here nor there, as they say...
Sunday, February 26, 2017
Viennese Ball 2017
I didn't make that blog post about the Journey cosplay, but did an album on FB, so I guess you could just look at it there instead for the time being.
It's been a while since I've had a night all to myself like this. It's both super liberating and productive, yet at the same time slightly terrifying and lonely. It's a weird feeling. In the past I've always had many of my best periods and most "stable" times during these hours in the night (though mixed in with forlorn occasions, I'm sure). Somehow these times are the only times when I get to really feel like I am "catching up" on life. Times when I am sifting through new music and cataloging it, organizing files and photos, putting things in their place, even just cleaning and tidying up my room.
There's a feeling of relief in that I'm getting to do these things, but also a strange grip of what I can only describe as "fear" at the realization that I'm not doing nearly enough of it. I think prioritization is important and it's fine that there are some projects that are just not important enough to warrant dedication to. But there are others that worry me. I've always talked about how it seems to be much harder for me to really get productive and get a lot of things done since leaving college and I've always chalked it up mainly just due to the fact that I had less work to do and attend in college, but I wonder also if part of it is just the fact that I was able to have these nights of undisturbed time, and those times were presumably when I was able to sit down and do the things that end up requiring more activation energy. It's an interesting thought, but also a frightening one because even given nights like that at my present state, I don't know if I could make good use of them. I'm not sure. But I guess the only thing I can do about it now is try my best to adapt to how things are now.
VBall 2017 was last night and part of me is still reeling from the rotary waltz contest where I truly gave it my all. I feel like it deserves its own post, so I'll say no more until then. For now, I'll try and get some sleep...
Tuesday, February 21, 2017
As I approach my 1000th written letter, I think back to some of the more unique writing that I've undertaken.
Letter writing is really an unexplored artform.
I'm done with the 3rd layer of my Journey cosplay! I'd like to make a big post soon with all of my collected progress photos and some details on how it all came together two years ago.
Thursday, February 16, 2017
Just thought of two new waltz figures during the train ride, as well as some technique stuff...
Monday, February 13, 2017
20+ years in the making
And on the bottom are notes from ages ago. I still have a huge collection of these documents. (though to be completely honest I only recently retrieved them from my parents' house) The upper two sheets were from a fighting-type rpg game that I designed to be played with my cousin, which I think featured "custom combos" as well as sfa2's super combos. On the lower left is one of many, many, many "ball maze" designs that I did, with various obstacles and symbols that represented ice blocks, breakable blocks, cannons, boosts, and the like. And off to the lower right (you can tell it's ancient because I even wrote in cursive!) is actual dungeon room contents for a D&D dungeon.
Unfortunately I seem to have misplaced some of my digital game design work; I'll have to see if I can still pull it off of a hard drive somewhere.
Anyhow, it's a bit surreal. I mean, it's not as if I was actually "practicing" anything as I was writing down all of these things all the time. I wasn't trying to get better at anything, not like when I was practicing the piano, or studying. It's just what I did to kill time. All of those long car rides and boring classes and all of that -- thinking about games is just what I liked to do. And all of those dinky games I programmed back in the MS-DOS era too (damn if I can't get =those= off of an old HD somehow...), that wasn't for practice, or even because I thought it would do me any good in the future. And those experiments with RPGMaker, all of the time I spent into trying to make maps for Descent, Descent 2, and Unreal Tournament...that's just how I had fun. I like to create things. It's the same with music. I just take things that I like and want to make more of them. I want to build my own worlds for myself, and others, to play in. I played Unreal Tournament matches with 23 bots that I each hand-crafted with its own name, personality, and favorite weapons. I hex edited Super Smash Bros. Melee to make lower-tier characters more fun, and to make moonwalking more swag. I designed entire Magic: the Gathering sets.
And somehow, after over 20 years, I ended up making my own full video games. I did the programming. I drew the art. I made the music. I did the game design. Programming, fueled by countless years of experiments, and dillying around, until technology advanced to the point where I could just crank out game code during the span of a weekend. Music, trained over years of weekly One Hour Compo sessions. Art, that was honed by pixel art icons that I drew as album covers for those OHC productions. And game design, which apparently I've been doing ever since I was a little kid.
It's been one helluva journey, and it ain't over yet.
Sunday, February 5, 2017
Everything is just better when you are comfortable with what you're doing.