So far what I've learned from the various mutterings about Silksong is that modern game discourse is "weird". Weird, but not unexpected when you think about how we've gotten here. It's less of a deal what people's thoughts actually are and more that they are constantly being framed against a backdrop of whatever the societal zeitgeist is perceived to be (by that particular person?). Like, it's not a big deal if you think game X is hard or game Y is easy or you thought game Z was lame. But there's this extra thing now where instead it's like "wow I've been hearing everyone say game X is hard but come on, this is what it is?" or some sort of presumed "how could 'they' make this game like this, developers are so out of touch" or "everyone should calm down and just play the game the way it was made". Even the fact that Silksong was not provided to review critics far ahead of time is somehow this "notable" thing and like, yeah, I guess technically it is, but I think that just goes to show that there is such a strong expectation of "the way things should go". Isn't it weird? Maybe I'm just old-fashioned though and like, yeah, this is nothing new at all, of course everyone is just on social media or whatever and hearing about all this stuff and blahblahblah. And I dunno, I guess it's normal, but as a game developer I feel a little sad because like, I feel like I'd just want people to play my game and think whatever they want without this thing where you're either in camp A or in camp B or in the "I'm not =IN= either of those camps, y'all are wrong" which is actually just camp C". But I guess that's fine I mean when I release Rhythm Quest I'm probably going to be plugging my ears to whatever most of the world has to say
Thursday, September 11, 2025
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