Monday, October 14, 2019

LD45, other updates

So yeah, Ludum Dare 45 happened last weekend!  I made this:

Which you can play/download at

Rating goes on for another 2 weeks, after which we'll know the (largely inconsequential and somewhat random) results are, but aside from that, I'm super happy with how it came out and moreover, I had a BLAST making it, as I got to put a whole bunch of stuff that I love into the game.  It's been 3 full years since I last made an LD game by myself and it's quite impressive seeing how far I've managed to come in that time, in pretty much all aspects -- particularly in the art.  Using a 4-color palette and limited resolution (200x120) definitely helped, as well as referencing Mega Man a bunch, but even past that I generally felt a lot more confident in my ability to pixel and even animate to the best of my ability.  Those conveyor belts came out really nicely especially.  In terms of Godot as an engine, it worked fantastically.  It wasn't perfect, but I'm more than sold on using it from now on, without looking back.

As always, things have been a flurry in the week after LD, since I've had to track down a number of bugfixes and small changes, as well as put out the soundtrack and upload everything on, among other things.  I'd like to add some small extra post-game content and write some dev notes at some point if I have time in the next 2 weeks, but we'll see whether that actually ends up happening.


I got a bit behind on Inktober letters because of LD, so I've been playing catchup with those, but I'm about back on track now, so that has been going smoothly.

Randomly, I started developing some interest in whether I could make sense of Socionics (MBTI's much-less-mainstream but more usefully accepted cousin).  I haven't really wrapped my head around it yet, not even what type I might correspond to, but we'll see what comes out of that.

Puyo training continues every once in a while on the backburner.  I no longer feel 100% lost when I'm trying to do GTR, but it's still definitely more difficult for me to work out, both extending off of the transition itself as well as figuring out the tail.  I'm just going to have to experiment more and watch for ideas to take from other players...

Risk of Rain update came out with some interesting new skills to unlock, but I've unfortunately been unable to unlock any of them LOL.  sadtimes...

Dance has been pretty fun lately, surprisingly (?) enough.  As I'm writing about it in some of these Xmas letters it really started to strike me how much my social attitude toward dance has changed and how I feel about that (mixed, but generally good feelings).

Work is going just fine.  WFH has been working out great as always.

I'm starting to rewatch Chihayafuru, haha.  Just started now, so haven't gotten up to any of the super exciting parts yet.  I also started watching Symphogear...

Some things lately reminding me of my past (hah, since when is that ever not true?).  It's always a reminder to me, to make sure that I stay true to my past self.  For my past self is always a version of my ideal self.

Next cooking recipe to try out -- salmon chowder?

Meowmies are wonderful.

As always, there are infinity more things to still get done -- Patreon remix requests, album art, birthday letters, and the like -- but as always, I'll continue to try and work at them one by one, slowly but steadily bringing them each to completion.  What else would I be doing with my life if not that?

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