tag:blogger.com,1999:blog-2016334647663832213.post8103881976916380905..comments2023-11-25T07:17:51.913-08:00Comments on DDRKirby(ISQ)'s Blog: Smash Ultimate's (lack of) Visual ReadabilityDDRKirby(ISQ)http://www.blogger.com/profile/08625140929120610178noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2016334647663832213.post-10265381002188585252023-09-07T04:05:26.773-07:002023-09-07T04:05:26.773-07:00This article explains a lot. I thought it would to...This article explains a lot. I thought it would touch on the 2D visual effects that it now has but it actually touched on the stages which is a lot more important. I think the 2D visual effects are well animated and look great but are just too many and distracting. Sometimes I don't even know what the character is doing behind the visual effects. It just looks like that goofy cartoon effect where characters are fighting in a dust cloud and you've got no clue what they are doing inside.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2016334647663832213.post-1300372250038378912020-08-11T20:18:18.532-07:002020-08-11T20:18:18.532-07:00I happened upon this post specifically because I w...I happened upon this post specifically because I was looking for an explanation of why I found it so hard to track characters in Ultimate and I think you've hit the nail on the head. I find Dream Fountain's updated look to be so bright and gaudy that characters blend into it far more than they did in the Melee version. It's a shame that more people don't discuss this, because it's a legitimate issue with an otherwise excellent game, and I think it could be corrected (at least somewhat) by releasing a patch that adjusts the contrast of the colors in the backgrounds of the stages that are the worst offenders.Tyulhttps://www.blogger.com/profile/08817143539521534044noreply@blogger.comtag:blogger.com,1999:blog-2016334647663832213.post-59980656297842411592019-01-16T23:11:18.484-08:002019-01-16T23:11:18.484-08:00In the words of Masahiro Sakurai himself on how he...In the words of Masahiro Sakurai himself on how he wanted the stages to be developed in Super Smash Bros Melee. <br />(Source: https://www.sourcegaming.info/2016/04/17/melee-battlestages/)<br /><br />"The characters have to be easy to identify. Characters tend to be pretty small in Smash, so we can’t make the background colors too pronounced or prominent, or it’ll make the characters hard to see.<br /><br />Platforms that can be stood on have saturated colors, parts that can’t be stood on have unsaturated colors." <br /><br />If only they followed that mentality making Ultimate...Anonymoushttps://www.blogger.com/profile/10262723511171321498noreply@blogger.comtag:blogger.com,1999:blog-2016334647663832213.post-12957905812692445342019-01-11T01:45:38.371-08:002019-01-11T01:45:38.371-08:00I wanted to write something exactly like this but ...I wanted to write something exactly like this but you did it first and very well. I agree wholeheartedly with you. I love ultimate and the stage variety but I'm already working on a ban list of stages just because they hurt my eyes playing on them.<br /><br />The game is really pretty, too pretty for it's own good.Kokushohttps://www.blogger.com/profile/05811765874112511657noreply@blogger.comtag:blogger.com,1999:blog-2016334647663832213.post-27214632938463617852018-12-22T12:45:48.794-08:002018-12-22T12:45:48.794-08:00Readability is indeed super-important in many type...<a href="https://sylvainhb.blogspot.com/search/label/readability" rel="nofollow">Readability</a> is indeed super-important in many types of game. I've seen it repeatedly missed by teams doing a port or with little experience on platformers, but that's the first time I hear that such a big title has such big flaws... Pretty unfortunate.PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.com